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Import cleanup in FunctionValues.
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1 {-# LANGUAGE BangPatterns #-}
2
3 -- | The FunctionValues module contains the 'FunctionValues' type and
4 -- the functions used to manipulate it.
5 --
6 module FunctionValues (
7 FunctionValues(..),
8 empty_values,
9 eval,
10 make_values,
11 rotate,
12 function_values_tests,
13 function_values_properties,
14 value_at )
15 where
16
17 import Prelude hiding ( LT )
18 import Test.HUnit ( Assertion )
19 import Test.Framework ( Test, testGroup )
20 import Test.Framework.Providers.HUnit ( testCase )
21 import Test.Framework.Providers.QuickCheck2 ( testProperty )
22 import Test.QuickCheck ( Arbitrary(..), choose )
23
24 import Assertions ( assertTrue )
25 import Cardinal ( Cardinal(..), cwx, cwy, cwz )
26 import Examples ( trilinear )
27 import Values ( Values3D, dims, idx )
28
29 -- | The FunctionValues type represents the value of our function f at
30 -- the 27 points surrounding (and including) the center of a
31 -- cube. Each value of f can be accessed by the name of its
32 -- direction.
33 --
34 data FunctionValues =
35 FunctionValues { front :: !Double,
36 back :: !Double,
37 left :: !Double,
38 right :: !Double,
39 top :: !Double,
40 down :: !Double,
41 front_left :: !Double,
42 front_right :: !Double,
43 front_down :: !Double,
44 front_top :: !Double,
45 back_left :: !Double,
46 back_right :: !Double,
47 back_down :: !Double,
48 back_top :: !Double,
49 left_down :: !Double,
50 left_top :: !Double,
51 right_down :: !Double,
52 right_top :: !Double,
53 front_left_down :: !Double,
54 front_left_top :: !Double,
55 front_right_down :: !Double,
56 front_right_top :: !Double,
57 back_left_down :: !Double,
58 back_left_top :: !Double,
59 back_right_down :: !Double,
60 back_right_top :: !Double,
61 interior :: !Double }
62 deriving (Eq, Show)
63
64
65 instance Arbitrary FunctionValues where
66 arbitrary = do
67 front' <- choose (min_double, max_double)
68 back' <- choose (min_double, max_double)
69 left' <- choose (min_double, max_double)
70 right' <- choose (min_double, max_double)
71 top' <- choose (min_double, max_double)
72 down' <- choose (min_double, max_double)
73 front_left' <- choose (min_double, max_double)
74 front_right' <- choose (min_double, max_double)
75 front_top' <- choose (min_double, max_double)
76 front_down' <- choose (min_double, max_double)
77 back_left' <- choose (min_double, max_double)
78 back_right' <- choose (min_double, max_double)
79 back_top' <- choose (min_double, max_double)
80 back_down' <- choose (min_double, max_double)
81 left_top' <- choose (min_double, max_double)
82 left_down' <- choose (min_double, max_double)
83 right_top' <- choose (min_double, max_double)
84 right_down' <- choose (min_double, max_double)
85 front_left_top' <- choose (min_double, max_double)
86 front_left_down' <- choose (min_double, max_double)
87 front_right_top' <- choose (min_double, max_double)
88 front_right_down' <- choose (min_double, max_double)
89 back_left_top' <- choose (min_double, max_double)
90 back_left_down' <- choose (min_double, max_double)
91 back_right_top' <- choose (min_double, max_double)
92 back_right_down' <- choose (min_double, max_double)
93 interior' <- choose (min_double, max_double)
94
95 return empty_values { front = front',
96 back = back',
97 left = left',
98 right = right',
99 top = top',
100 down = down',
101 front_left = front_left',
102 front_right = front_right',
103 front_top = front_top',
104 front_down = front_down',
105 back_left = back_left',
106 back_right = back_right',
107 back_top = back_top',
108 back_down = back_down',
109 left_top = left_top',
110 left_down = left_down',
111 right_top = right_top',
112 right_down = right_down',
113 front_left_top = front_left_top',
114 front_left_down = front_left_down',
115 front_right_top = front_right_top',
116 front_right_down = front_right_down',
117 back_left_top = back_left_top',
118 back_left_down = back_left_down',
119 back_right_top = back_right_top',
120 back_right_down = back_right_down',
121 interior = interior' }
122 where
123 -- | We perform addition with the function values contained in a
124 -- FunctionValues object. If we choose random doubles near the machine
125 -- min/max, we risk overflowing or underflowing the 'Double'. This
126 -- places a reasonably safe limit on the maximum size of our generated
127 -- 'Double' members.
128 max_double :: Double
129 max_double = 10000.0
130
131 -- | See 'max_double'.
132 min_double :: Double
133 min_double = (-1) * max_double
134
135
136 -- | Return a 'FunctionValues' with a bunch of zeros for data points.
137 empty_values :: FunctionValues
138 empty_values =
139 FunctionValues 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
140
141
142 -- | The eval function is where the magic happens for the
143 -- FunctionValues type. Given a 'Cardinal' direction and a
144 -- 'FunctionValues' object, eval will return the value of the
145 -- function f in that 'Cardinal' direction. Note that 'Cardinal' can
146 -- be a composite type; eval is what performs the \"arithmetic\" on
147 -- 'Cardinal' directions.
148 eval :: FunctionValues -> Cardinal -> Double
149 eval f F = front f
150 eval f B = back f
151 eval f L = left f
152 eval f R = right f
153 eval f T = top f
154 eval f D = down f
155 eval f FL = front_left f
156 eval f FR = front_right f
157 eval f FD = front_down f
158 eval f FT = front_top f
159 eval f BL = back_left f
160 eval f BR = back_right f
161 eval f BD = back_down f
162 eval f BT = back_top f
163 eval f LD = left_down f
164 eval f LT = left_top f
165 eval f RD = right_down f
166 eval f RT = right_top f
167 eval f FLD = front_left_down f
168 eval f FLT = front_left_top f
169 eval f FRD = front_right_down f
170 eval f FRT = front_right_top f
171 eval f BLD = back_left_down f
172 eval f BLT = back_left_top f
173 eval f BRD = back_right_down f
174 eval f BRT = back_right_top f
175 eval f I = interior f
176 eval _ (Scalar x) = x
177 eval f (Sum x y) = (eval f x) + (eval f y)
178 eval f (Difference x y) = (eval f x) - (eval f y)
179 eval f (Product x y) = (eval f x) * (eval f y)
180 eval f (Quotient x y) = (eval f x) / (eval f y)
181
182
183 -- | Takes a three-dimensional list of 'Double' and a set of 3D
184 -- coordinates (i,j,k), and returns the value at (i,j,k) in the
185 -- supplied list. If there is no such value, we calculate one
186 -- according to Sorokina and Zeilfelder, remark 7.3, p. 99.
187 --
188 -- We specifically do not consider values more than one unit away
189 -- from our grid.
190 --
191 -- Examples:
192 --
193 -- >>> value_at Examples.trilinear 0 0 0
194 -- 1.0
195 --
196 -- >>> value_at Examples.trilinear (-1) 0 0
197 -- 0.0
198 --
199 -- >>> value_at Examples.trilinear 0 0 4
200 -- 1.0
201 --
202 -- >>> value_at Examples.trilinear 1 3 0
203 -- 5.0
204 --
205 value_at :: Values3D -> Int -> Int -> Int -> Double
206 value_at v3d !i !j !k
207 -- Put the most common case first!
208 | (valid_i i) && (valid_j j) && (valid_k k) =
209 idx v3d i j k
210
211 -- The next three are from the first line in (7.3). Analogous cases
212 -- have been added where the indices are one-too-big. These are the
213 -- "one index is bad" cases.
214 | not (valid_i i) =
215 if (dim_i == 1)
216 then
217 -- We're one-dimensional in our first coordinate, so just
218 -- return the data point that we do have. If we try to use
219 -- the formula from remark 7.3, we go into an infinite loop.
220 value_at v3d 0 j k
221 else
222 if (i == -1)
223 then
224 2*(value_at v3d 0 j k) - (value_at v3d 1 j k)
225 else
226 2*(value_at v3d (i-1) j k) - (value_at v3d (i-2) j k)
227
228 | not (valid_j j) =
229 if (dim_j == 1)
230 then
231 -- We're one-dimensional in our second coordinate, so just
232 -- return the data point that we do have. If we try to use
233 -- the formula from remark 7.3, we go into an infinite loop.
234 value_at v3d i 0 k
235 else
236 if (j == -1)
237 then
238 2*(value_at v3d i 0 k) - (value_at v3d i 1 k)
239 else
240 2*(value_at v3d i (j-1) k) - (value_at v3d i (j-2) k)
241
242 | not (valid_k k) =
243 if (dim_k == 1)
244 then
245 -- We're one-dimensional in our third coordinate, so just
246 -- return the data point that we do have. If we try to use
247 -- the formula from remark 7.3, we go into an infinite loop.
248 value_at v3d i j 0
249 else
250 if (k == -1)
251 then
252 2*(value_at v3d i j 0) - (value_at v3d i j 1)
253 else
254 2*(value_at v3d i j (k-1)) - (value_at v3d i j (k-2))
255 where
256 (dim_i, dim_j, dim_k) = dims v3d
257
258 valid_i :: Int -> Bool
259 valid_i i' = (i' >= 0) && (i' < dim_i)
260
261 valid_j :: Int -> Bool
262 valid_j j' = (j' >= 0) && (j' < dim_j)
263
264 valid_k :: Int -> Bool
265 valid_k k' = (k' >= 0) && (k' < dim_k)
266
267
268
269 -- | Given a three-dimensional list of 'Double' and a set of 3D
270 -- coordinates (i,j,k), constructs and returns the 'FunctionValues'
271 -- object centered at (i,j,k)
272 make_values :: Values3D -> Int -> Int -> Int -> FunctionValues
273 make_values values !i !j !k =
274 empty_values { front = value_at values (i-1) j k,
275 back = value_at values (i+1) j k,
276 left = value_at values i (j-1) k,
277 right = value_at values i (j+1) k,
278 down = value_at values i j (k-1),
279 top = value_at values i j (k+1),
280 front_left = value_at values (i-1) (j-1) k,
281 front_right = value_at values (i-1) (j+1) k,
282 front_down =value_at values (i-1) j (k-1),
283 front_top = value_at values (i-1) j (k+1),
284 back_left = value_at values (i+1) (j-1) k,
285 back_right = value_at values (i+1) (j+1) k,
286 back_down = value_at values (i+1) j (k-1),
287 back_top = value_at values (i+1) j (k+1),
288 left_down = value_at values i (j-1) (k-1),
289 left_top = value_at values i (j-1) (k+1),
290 right_down = value_at values i (j+1) (k-1),
291 right_top = value_at values i (j+1) (k+1),
292 front_left_down = value_at values (i-1) (j-1) (k-1),
293 front_left_top = value_at values (i-1) (j-1) (k+1),
294 front_right_down = value_at values (i-1) (j+1) (k-1),
295 front_right_top = value_at values (i-1) (j+1) (k+1),
296 back_left_down = value_at values (i+1) (j-1) (k-1),
297 back_left_top = value_at values (i+1) (j-1) (k+1),
298 back_right_down = value_at values (i+1) (j+1) (k-1),
299 back_right_top = value_at values (i+1) (j+1) (k+1),
300 interior = value_at values i j k }
301
302 -- | Takes a 'FunctionValues' and a function that transforms one
303 -- 'Cardinal' to another (called a rotation). Then it applies the
304 -- rotation to each element of the 'FunctionValues' object, and
305 -- returns the result.
306 rotate :: (Cardinal -> Cardinal) -> FunctionValues -> FunctionValues
307 rotate rotation fv =
308 FunctionValues { front = eval fv (rotation F),
309 back = eval fv (rotation B),
310 left = eval fv (rotation L),
311 right = eval fv (rotation R),
312 down = eval fv (rotation D),
313 top = eval fv (rotation T),
314 front_left = eval fv (rotation FL),
315 front_right = eval fv (rotation FR),
316 front_down = eval fv (rotation FD),
317 front_top = eval fv (rotation FT),
318 back_left = eval fv (rotation BL),
319 back_right = eval fv (rotation BR),
320 back_down = eval fv (rotation BD),
321 back_top = eval fv (rotation BT),
322 left_down = eval fv (rotation LD),
323 left_top = eval fv (rotation LT),
324 right_down = eval fv (rotation RD),
325 right_top = eval fv (rotation RT),
326 front_left_down = eval fv (rotation FLD),
327 front_left_top = eval fv (rotation FLT),
328 front_right_down = eval fv (rotation FRD),
329 front_right_top = eval fv (rotation FRT),
330 back_left_down = eval fv (rotation BLD),
331 back_left_top = eval fv (rotation BLT),
332 back_right_down = eval fv (rotation BRD),
333 back_right_top = eval fv (rotation BRT),
334 interior = interior fv }
335
336
337
338 -- | Ensure that the trilinear values wind up where we think they
339 -- should.
340 test_directions :: Assertion
341 test_directions =
342 assertTrue "all direction functions work" (and equalities)
343 where
344 fvs = make_values trilinear 1 1 1
345 equalities = [ interior fvs == 4,
346 front fvs == 1,
347 back fvs == 7,
348 left fvs == 2,
349 right fvs == 6,
350 down fvs == 3,
351 top fvs == 5,
352 front_left fvs == 1,
353 front_right fvs == 1,
354 front_down fvs == 1,
355 front_top fvs == 1,
356 back_left fvs == 3,
357 back_right fvs == 11,
358 back_down fvs == 5,
359 back_top fvs == 9,
360 left_down fvs == 2,
361 left_top fvs == 2,
362 right_down fvs == 4,
363 right_top fvs == 8,
364 front_left_down fvs == 1,
365 front_left_top fvs == 1,
366 front_right_down fvs == 1,
367 front_right_top fvs == 1,
368 back_left_down fvs == 3,
369 back_left_top fvs == 3,
370 back_right_down fvs == 7,
371 back_right_top fvs == 15]
372
373
374 function_values_tests :: Test.Framework.Test
375 function_values_tests =
376 testGroup "FunctionValues Tests"
377 [ testCase "test directions" test_directions ]
378
379
380 prop_x_rotation_doesnt_affect_front :: FunctionValues -> Bool
381 prop_x_rotation_doesnt_affect_front fv0 =
382 expr1 == expr2
383 where
384 fv1 = rotate cwx fv0
385 expr1 = front fv0
386 expr2 = front fv1
387
388 prop_x_rotation_doesnt_affect_back :: FunctionValues -> Bool
389 prop_x_rotation_doesnt_affect_back fv0 =
390 expr1 == expr2
391 where
392 fv1 = rotate cwx fv0
393 expr1 = back fv0
394 expr2 = back fv1
395
396
397 prop_y_rotation_doesnt_affect_left :: FunctionValues -> Bool
398 prop_y_rotation_doesnt_affect_left fv0 =
399 expr1 == expr2
400 where
401 fv1 = rotate cwy fv0
402 expr1 = left fv0
403 expr2 = left fv1
404
405 prop_y_rotation_doesnt_affect_right :: FunctionValues -> Bool
406 prop_y_rotation_doesnt_affect_right fv0 =
407 expr1 == expr2
408 where
409 fv1 = rotate cwy fv0
410 expr1 = right fv0
411 expr2 = right fv1
412
413
414 prop_z_rotation_doesnt_affect_down :: FunctionValues -> Bool
415 prop_z_rotation_doesnt_affect_down fv0 =
416 expr1 == expr2
417 where
418 fv1 = rotate cwz fv0
419 expr1 = down fv0
420 expr2 = down fv1
421
422
423 prop_z_rotation_doesnt_affect_top :: FunctionValues -> Bool
424 prop_z_rotation_doesnt_affect_top fv0 =
425 expr1 == expr2
426 where
427 fv1 = rotate cwz fv0
428 expr1 = top fv0
429 expr2 = top fv1
430
431
432 function_values_properties :: Test.Framework.Test
433 function_values_properties =
434 let tp = testProperty
435 in
436 testGroup "FunctionValues Properties" [
437 tp "x rotation doesn't affect front" prop_x_rotation_doesnt_affect_front,
438 tp "x rotation doesn't affect back" prop_x_rotation_doesnt_affect_back,
439 tp "y rotation doesn't affect left" prop_y_rotation_doesnt_affect_left,
440 tp "y rotation doesn't affect right" prop_y_rotation_doesnt_affect_right,
441 tp "z rotation doesn't affect top" prop_z_rotation_doesnt_affect_top,
442 tp "z rotation doesn't affect down" prop_z_rotation_doesnt_affect_down ]