1 {-# LANGUAGE FlexibleContexts #-}
2 {-# LANGUAGE FlexibleInstances #-}
3 {-# LANGUAGE MultiParamTypeClasses #-}
4 {-# LANGUAGE ScopedTypeVariables #-}
5 {-# LANGUAGE TypeFamilies #-}
10 import Data.List (intercalate)
11 import qualified Data.Vector.Fixed as V
15 -- | The Vn newtype simply wraps (Vector v a) so that we avoid
16 -- undecidable instances.
20 instance (Show a, V.Vector v a) => Show (Vn (v a)) where
21 -- | Display vectors as ordinary tuples. This is poor practice, but
22 -- these results are primarily displayed interactively and
23 -- convenience trumps correctness (said the guy who insists his
24 -- vector lengths be statically checked at compile-time).
28 -- >>> let v1 = make2d (1,2)
33 "(" ++ (intercalate "," element_strings) ++ ")"
36 element_strings = Prelude.map show v1l
39 -- | We would really like to say, "anything that is a vector of
40 -- equatable things is itself equatable." The 'Vn' class
41 -- allows us to express this without a GHC battle.
45 -- >>> let v1 = make2d (1,2)
46 -- >>> let v2 = make2d (1,2)
47 -- >>> let v3 = make2d (3,4)
53 instance (Eq a, V.Vector v a, V.Vector v Bool) => Eq (Vn (v a)) where
54 (Vn v1) == (Vn v2) = V.foldl (&&) True (V.zipWith (==) v1 v2)
57 -- | The use of 'Num' here is of course incorrect (otherwise, we
58 -- wouldn't have to throw errors). But it's really nice to be able
59 -- to use normal addition/subtraction.
60 instance (Num a, V.Vector v a) => Num (Vn (v a)) where
61 -- | Componentwise addition.
65 -- >>> let v1 = make2d (1,2)
66 -- >>> let v2 = make2d (3,4)
70 (Vn v1) + (Vn v2) = Vn $ V.zipWith (+) v1 v2
72 -- | Componentwise subtraction.
76 -- >>> let v1 = make2d (1,2)
77 -- >>> let v2 = make2d (3,4)
81 (Vn v1) - (Vn v2) = Vn $ V.zipWith (-) v1 v2
83 -- | Create an n-vector whose components are all equal to the given
84 -- integer. The result type must be specified since otherwise the
85 -- length n would be unknown.
89 -- >>> let v1 = fromInteger 17 :: Vn (Vec3 Int)
92 fromInteger x = Vn $ V.replicate (fromInteger x)
93 (*) = error "multiplication of vectors is undefined"
94 abs = error "absolute value of vectors is undefined"
95 signum = error "signum of vectors is undefined"
97 instance Functor Vn where
98 fmap f (Vn v1) = Vn (f v1)
100 instance (RealFloat a, Ord a, V.Vector v a) => Normed (Vn (v a)) where
101 -- | The infinity norm. We don't use V.maximum here because it
102 -- relies on a type constraint that the vector be non-empty and I
103 -- don't know how to pattern match it away.
107 -- >>> let v1 = make3d (1,5,2)
111 norm_infty (Vn v1) = fromRational $ toRational $ V.foldl max 0 v1
113 -- | Generic p-norms. The usual norm in R^n is (norm_p 2).
117 -- >>> let v1 = make2d (3,4)
124 fromRational $ toRational $ root $ V.sum $ V.map (exponentiate . abs) v1
126 exponentiate = (** (fromIntegral p))
127 root = (** (recip (fromIntegral p)))
129 -- | Dot (standard inner) product.
133 -- >>> let v1 = make3d (1,2,3)
134 -- >>> let v2 = make3d (4,5,6)
138 dot :: (Num a, V.Vector v a) => Vn (v a) -> Vn (v a) -> a
139 dot (Vn v1) (Vn v2) = V.sum $ V.zipWith (*) v1 v2
142 -- | The angle between @v1@ and @v2@ in Euclidean space.
146 -- >>> let v1 = make2d (1.0, 0.0)
147 -- >>> let v2 = make2d (0.0, 1.0)
148 -- >>> angle v1 v2 == pi/2.0
151 angle :: (RealFloat a, V.Vector v a) => Vn (v a) -> Vn (v a) -> a
155 theta = (v1 `dot` v2) / norms
156 norms = (norm v1) * (norm v2)
158 -- | Unsafe indexing.
162 -- >>> let v1 = make3d (1,2,3)
166 -- *** Exception: Data.Vector.Fixed.!: index out of range
168 (!) :: (V.Vector v a) => Vn (v a) -> Int -> a
169 (!) (Vn v1) idx = v1 V.! idx
176 -- >>> let v1 = make3d (1,2,3)
182 (!?) :: (V.Vector v a) => Vn (v a) -> Int -> Maybe a
184 | idx < 0 || idx >= V.length v2 = Nothing
185 | otherwise = Just $ v1 ! idx
188 -- | Convert vector to a list.
192 -- >>> let v1 = make2d (1,2)
196 toList :: (V.Vector v a) => Vn (v a) -> [a]
197 toList (Vn v1) = V.toList v1
200 -- | Convert a list to a vector.
204 -- >>> fromList [1,2] :: Vn (Vec2D Int)
207 fromList :: (V.Vector v a) => [a] -> Vn (v a)
208 fromList xs = Vn $ V.fromList xs
210 -- * Two- and three-dimensional wrappers.
212 -- These two wrappers are instances of 'Vector', so they inherit all
213 -- of the userful instances defined above. But, they use fixed
214 -- constructors, so you can pattern match out the individual
217 data Vec2D a = Vec2D a a
218 type instance V.Dim Vec2D = V.N2
219 instance V.Vector Vec2D a where
220 inspect (Vec2D x y) (V.Fun f) = f x y
221 construct = V.Fun Vec2D
223 data Vec3D a = Vec3D a a a
224 type instance V.Dim Vec3D = V.N3
225 instance V.Vector Vec3D a where
226 inspect (Vec3D x y z) (V.Fun f) = f x y z
227 construct = V.Fun Vec3D
230 -- | Convenience function for creating 2d vectors.
234 -- >>> let v1 = make2d (1,2)
237 -- >>> let Vn (Vec2D x y) = v1
241 make2d :: forall a. (a,a) -> Vn (Vec2D a)
242 make2d (x,y) = Vn (Vec2D x y)
245 -- | Convenience function for creating 3d vectors.
249 -- >>> let v1 = make3d (1,2,3)
252 -- >>> let Vn (Vec3D x y z) = v1
256 make3d :: forall a. (a,a,a) -> Vn (Vec3D a)
257 make3d (x,y,z) = Vn (Vec3D x y z)