--
-- Examples:
--
--- >>> let v1 = Vec2D 1 2
+-- >>> let v1 = D2 1 2
-- >>> v1 ! 1
-- 2
--
--
-- Examples:
--
--- >>> let v1 = Vec3D 1 2 3
+-- >>> let v1 = D3 1 2 3
-- >>> v1 !? 2
-- Just 3
-- >>> v1 !? 3
(!?) v1 idx
| idx < 0 || idx >= V.length v1 = Nothing
| otherwise = Just $ v1 ! idx
-
-
-
-
---instance (RealFloat a, Ord a, Vector v a) => Normed (Vn v a) where
- -- | The infinity norm. We don't use V.maximum here because it
- -- relies on a type constraint that the vector be non-empty and I
- -- don't know how to pattern match it away.
- --
- -- Examples:
- --
- -- >>> let v1 = make3d (1,5,2)
- -- >>> norm_infty v1
- -- 5
- --
--- norm_infty (Vn v1) = realToFrac $ V.foldl max 0 v1
-
- -- | Generic p-norms. The usual norm in R^n is (norm_p 2).
- --
- -- Examples:
- --
- -- >>> let v1 = make2d (3,4)
- -- >>> norm_p 1 v1
- -- 7.0
- -- >>> norm_p 2 v1
- -- 5.0
- --
--- norm_p p (Vn v1) =
--- realToFrac $ root $ V.sum $ V.map (exponentiate . abs) v1
--- where
--- exponentiate = (** (fromIntegral p))
--- root = (** (recip (fromIntegral p)))
-
-
-
-
-
--- | Convenient constructor for 2D vectors.
---
--- Examples:
---
--- >>> import Roots.Simple
--- >>> let h = 0.5 :: Double
--- >>> let g1 (Vn (Vec2D x y)) = 1.0 + h*exp(-(x^2))/(1.0 + y^2)
--- >>> let g2 (Vn (Vec2D x y)) = 0.5 + h*atan(x^2 + y^2)
--- >>> let g u = make2d ((g1 u), (g2 u))
--- >>> let u0 = make2d (1.0, 1.0)
--- >>> let eps = 1/(10^9)
--- >>> fixed_point g eps u0
--- (1.0728549599342185,1.0820591495686167)
---