]>
gitweb.michael.orlitzky.com - dunshire.git/blob - dunshire/games.py
2 Symmetric linear games and their solutions.
4 This module contains the main :class:`SymmetricLinearGame` class that
5 knows how to solve a linear game.
8 from cvxopt
import matrix
, printing
, solvers
9 from .cones
import CartesianProduct
10 from .errors
import GameUnsolvableException
, PoorScalingException
11 from .matrices
import append_col
, append_row
, condition_number
, identity
14 printing
.options
['dformat'] = options
.FLOAT_FORMAT
18 A representation of the solution of a linear game. It should contain
19 the value of the game, and both players' strategies.
24 >>> print(Solution(10, matrix([1,2]), matrix([3,4])))
25 Game value: 10.0000000
34 def __init__(self
, game_value
, p1_optimal
, p2_optimal
):
36 Create a new Solution object from a game value and two optimal
37 strategies for the players.
39 self
._game
_value
= game_value
40 self
._player
1_optimal
= p1_optimal
41 self
._player
2_optimal
= p2_optimal
45 Return a string describing the solution of a linear game.
47 The three data that are described are,
49 * The value of the game.
50 * The optimal strategy of player one.
51 * The optimal strategy of player two.
53 The two optimal strategy vectors are indented by two spaces.
55 tpl
= 'Game value: {:.7f}\n' \
56 'Player 1 optimal:{:s}\n' \
57 'Player 2 optimal:{:s}'
59 p1_str
= '\n{!s}'.format(self
.player1_optimal())
60 p1_str
= '\n '.join(p1_str
.splitlines())
61 p2_str
= '\n{!s}'.format(self
.player2_optimal())
62 p2_str
= '\n '.join(p2_str
.splitlines())
64 return tpl
.format(self
.game_value(), p1_str
, p2_str
)
69 Return the game value for this solution.
74 >>> s = Solution(10, matrix([1,2]), matrix([3,4]))
79 return self
._game
_value
82 def player1_optimal(self
):
84 Return player one's optimal strategy in this solution.
89 >>> s = Solution(10, matrix([1,2]), matrix([3,4]))
90 >>> print(s.player1_optimal())
96 return self
._player
1_optimal
99 def player2_optimal(self
):
101 Return player two's optimal strategy in this solution.
106 >>> s = Solution(10, matrix([1,2]), matrix([3,4]))
107 >>> print(s.player2_optimal())
113 return self
._player
2_optimal
116 class SymmetricLinearGame
:
118 A representation of a symmetric linear game.
120 The data for a symmetric linear game are,
122 * A "payoff" operator ``L``.
123 * A symmetric cone ``K``.
124 * Two points ``e1`` and ``e2`` in the interior of ``K``.
126 The ambient space is assumed to be the span of ``K``.
128 With those data understood, the game is played as follows. Players
129 one and two choose points :math:`x` and :math:`y` respectively, from
130 their respective strategy sets,
137 x \in K \ \middle|\ \left\langle x, e_{2} \right\rangle = 1
142 y \in K \ \middle|\ \left\langle y, e_{1} \right\rangle = 1
146 Afterwards, a "payout" is computed as :math:`\left\langle
147 L\left(x\right), y \right\rangle` and is paid to player one out of
148 player two's pocket. The game is therefore zero sum, and we suppose
149 that player one would like to guarantee himself the largest minimum
150 payout possible. That is, player one wishes to,
155 &\underset{y \in \Delta_{2}}{\min}\left(
156 \left\langle L\left(x\right), y \right\rangle
158 \text{subject to } & x \in \Delta_{1}.
161 Player two has the simultaneous goal to,
166 &\underset{x \in \Delta_{1}}{\max}\left(
167 \left\langle L\left(x\right), y \right\rangle
169 \text{subject to } & y \in \Delta_{2}.
172 These goals obviously conflict (the game is zero sum), but an
173 existence theorem guarantees at least one optimal min-max solution
174 from which neither player would like to deviate. This class is
175 able to find such a solution.
180 L : list of list of float
181 A matrix represented as a list of ROWS. This representation
182 agrees with (for example) SageMath and NumPy, but not with CVXOPT
183 (whose matrix constructor accepts a list of columns).
185 K : :class:`SymmetricCone`
186 The symmetric cone instance over which the game is played.
189 The interior point of ``K`` belonging to player one; it
190 can be of any iterable type having the correct length.
193 The interior point of ``K`` belonging to player two; it
194 can be of any enumerable type having the correct length.
200 If either ``e1`` or ``e2`` lie outside of the cone ``K``.
205 >>> from dunshire import *
206 >>> K = NonnegativeOrthant(3)
207 >>> L = [[1,-5,-15],[-1,2,-3],[-12,-15,1]]
210 >>> SLG = SymmetricLinearGame(L, K, e1, e2)
212 The linear game (L, K, e1, e2) where
216 K = Nonnegative orthant in the real 3-space,
223 Condition((L, K, e1, e2)) = 31.834...
225 Lists can (and probably should) be used for every argument::
227 >>> from dunshire import *
228 >>> K = NonnegativeOrthant(2)
229 >>> L = [[1,0],[0,1]]
232 >>> G = SymmetricLinearGame(L, K, e1, e2)
234 The linear game (L, K, e1, e2) where
237 K = Nonnegative orthant in the real 2-space,
242 Condition((L, K, e1, e2)) = 1.707...
244 The points ``e1`` and ``e2`` can also be passed as some other
245 enumerable type (of the correct length) without much harm, since
246 there is no row/column ambiguity::
250 >>> from dunshire import *
251 >>> K = NonnegativeOrthant(2)
252 >>> L = [[1,0],[0,1]]
253 >>> e1 = cvxopt.matrix([1,1])
254 >>> e2 = numpy.matrix([1,1])
255 >>> G = SymmetricLinearGame(L, K, e1, e2)
257 The linear game (L, K, e1, e2) where
260 K = Nonnegative orthant in the real 2-space,
265 Condition((L, K, e1, e2)) = 1.707...
267 However, ``L`` will always be intepreted as a list of rows, even
268 if it is passed as a :class:`cvxopt.base.matrix` which is
269 otherwise indexed by columns::
272 >>> from dunshire import *
273 >>> K = NonnegativeOrthant(2)
274 >>> L = [[1,2],[3,4]]
277 >>> G = SymmetricLinearGame(L, K, e1, e2)
279 The linear game (L, K, e1, e2) where
282 K = Nonnegative orthant in the real 2-space,
287 Condition((L, K, e1, e2)) = 6.073...
288 >>> L = cvxopt.matrix(L)
293 >>> G = SymmetricLinearGame(L, K, e1, e2)
295 The linear game (L, K, e1, e2) where
298 K = Nonnegative orthant in the real 2-space,
303 Condition((L, K, e1, e2)) = 6.073...
306 def __init__(self
, L
, K
, e1
, e2
):
308 Create a new SymmetricLinearGame object.
311 self
._e
1 = matrix(e1
, (K
.dimension(), 1))
312 self
._e
2 = matrix(e2
, (K
.dimension(), 1))
314 # Our input ``L`` is indexed by rows but CVXOPT matrices are
315 # indexed by columns, so we need to transpose the input before
316 # feeding it to CVXOPT.
317 self
._L = matrix(L
, (K
.dimension(), K
.dimension())).trans()
319 if not self
._e
1 in K
:
320 raise ValueError('the point e1 must lie in the interior of K')
322 if not self
._e
2 in K
:
323 raise ValueError('the point e2 must lie in the interior of K')
325 # Cached result of the self._zero() method.
326 self
._zero
_col
= None
331 Return a string representation of this game.
333 tpl
= 'The linear game (L, K, e1, e2) where\n' \
338 ' Condition((L, K, e1, e2)) = {:f}.'
339 indented_L
= '\n '.join(str(self
._L).splitlines())
340 indented_e1
= '\n '.join(str(self
._e
1).splitlines())
341 indented_e2
= '\n '.join(str(self
._e
2).splitlines())
343 return tpl
.format(indented_L
,
352 Return a column of zeros that fits ``K``.
354 This is used in our CVXOPT construction.
356 if self
._zero
_col
is None:
357 # Cache it, it's constant.
358 self
._zero
_col
= matrix(0, (self
._K
.dimension(), 1), tc
='d')
359 return self
._zero
_col
364 Return the matrix ``A`` used in our CVXOPT construction.
366 This matrix ``A`` appears on the right-hand side of ``Ax = b``
367 in the statement of the CVXOPT conelp program.
369 return matrix([0, self
._e
2], (1, self
._K
.dimension() + 1), 'd')
374 Return the matrix ``G`` used in our CVXOPT construction.
376 Thus matrix ``G``that appears on the left-hand side of ``Gx + s = h``
377 in the statement of the CVXOPT conelp program.
379 I
= identity(self
._K
.dimension())
380 return append_row(append_col(self
._zero
(), -I
),
381 append_col(self
._e
1, -self
._L))
386 Solve this linear game and return a :class:`Solution`.
392 A :class:`Solution` object describing the game's value and
393 the optimal strategies of both players.
397 GameUnsolvableException
398 If the game could not be solved (if an optimal solution to its
399 associated cone program was not found).
402 If the game could not be solved because CVXOPT crashed while
403 trying to take the square root of a negative number.
408 This example is computed in Gowda and Ravindran in the section
409 "The value of a Z-transformation"::
411 >>> from dunshire import *
412 >>> K = NonnegativeOrthant(3)
413 >>> L = [[1,-5,-15],[-1,2,-3],[-12,-15,1]]
416 >>> SLG = SymmetricLinearGame(L, K, e1, e2)
417 >>> print(SLG.solution())
418 Game value: -6.1724138
428 The value of the following game can be computed using the fact
429 that the identity is invertible::
431 >>> from dunshire import *
432 >>> K = NonnegativeOrthant(3)
433 >>> L = [[1,0,0],[0,1,0],[0,0,1]]
436 >>> SLG = SymmetricLinearGame(L, K, e1, e2)
437 >>> print(SLG.solution())
438 Game value: 0.0312500
449 # The cone "C" that appears in the statement of the CVXOPT
451 C
= CartesianProduct(self
._K
, self
._K
)
453 # The column vector "b" that appears on the right-hand side of
454 # Ax = b in the statement of the CVXOPT conelp program.
455 b
= matrix([1], tc
='d')
457 # The column vector "h" that appears on the right-hand side of
458 # Gx + s = h in the statement of the CVXOPT conelp program.
459 h
= matrix([self
._zero
(), self
._zero
()])
461 # The column vector "c" that appears in the objective function
462 # value <c,x> in the statement of the CVXOPT conelp program.
463 c
= matrix([-1, self
._zero
()])
465 # Actually solve the thing and obtain a dictionary describing
468 solvers
.options
['show_progress'] = options
.VERBOSE
469 solvers
.options
['abs_tol'] = options
.ABS_TOL
470 soln_dict
= solvers
.conelp(c
, self
._G
(), h
,
471 C
.cvxopt_dims(), self
._A
(), b
)
472 except ValueError as e
:
473 if str(e
) == 'math domain error':
474 # Oops, CVXOPT tried to take the square root of a
475 # negative number. Report some details about the game
476 # rather than just the underlying CVXOPT crash.
477 raise PoorScalingException(self
)
481 # The optimal strategies are named ``p`` and ``q`` in the
482 # background documentation, and we need to extract them from
483 # the CVXOPT ``x`` and ``z`` variables. The objective values
484 # :math:`nu` and :math:`omega` can also be found in the CVXOPT
485 # ``x`` and ``y`` variables; however, they're stored
486 # conveniently as separate entries in the solution dictionary.
487 p1_value
= -soln_dict
['primal objective']
488 p2_value
= -soln_dict
['dual objective']
489 p1_optimal
= soln_dict
['x'][1:]
490 p2_optimal
= soln_dict
['z'][self
._K
.dimension():]
492 # The "status" field contains "optimal" if everything went
493 # according to plan. Other possible values are "primal
494 # infeasible", "dual infeasible", "unknown", all of which mean
495 # we didn't get a solution. The "infeasible" ones are the
496 # worst, since they indicate that CVXOPT is convinced the
497 # problem is infeasible (and that cannot happen).
498 if soln_dict
['status'] in ['primal infeasible', 'dual infeasible']:
499 raise GameUnsolvableException(self
, soln_dict
)
500 elif soln_dict
['status'] == 'unknown':
501 # When we get a status of "unknown", we may still be able
502 # to salvage a solution out of the returned
503 # dictionary. Often this is the result of numerical
504 # difficulty and we can simply check that the primal/dual
505 # objectives match (within a tolerance) and that the
506 # primal/dual optimal solutions are within the cone (to a
507 # tolerance as well).
509 # The fudge factor of two is basically unjustified, but
510 # makes intuitive sense when you imagine that the primal
511 # value could be under the true optimal by ``ABS_TOL``
512 # and the dual value could be over by the same amount.
514 if abs(p1_value
- p2_value
) > options
.ABS_TOL
:
515 raise GameUnsolvableException(self
, soln_dict
)
516 if (p1_optimal
not in self
._K
) or (p2_optimal
not in self
._K
):
517 raise GameUnsolvableException(self
, soln_dict
)
519 return Solution(p1_value
, p1_optimal
, p2_optimal
)
524 Return the condition number of this game.
526 In the CVXOPT construction of this game, two matrices ``G`` and
527 ``A`` appear. When those matrices are nasty, numerical problems
528 can show up. We define the condition number of this game to be
529 the average of the condition numbers of ``G`` and ``A`` in the
530 CVXOPT construction. If the condition number of this game is
531 high, then you can expect numerical difficulty (such as
532 :class:`PoorScalingException`).
538 A real number greater than or equal to one that measures how
539 bad this game is numerically.
544 >>> from dunshire import *
545 >>> K = NonnegativeOrthant(1)
549 >>> SLG = SymmetricLinearGame(L, K, e1, e2)
550 >>> actual = SLG.condition()
551 >>> expected = 1.8090169943749477
552 >>> abs(actual - expected) < options.ABS_TOL
556 return (condition_number(self
._G
()) + condition_number(self
._A
()))/2
561 Return the dual game to this game.
563 If :math:`G = \left(L,K,e_{1},e_{2}\right)` is a linear game,
564 then its dual is :math:`G^{*} =
565 \left(L^{*},K^{*},e_{2},e_{1}\right)`. However, since this cone
566 is symmetric, :math:`K^{*} = K`.
571 >>> from dunshire import *
572 >>> K = NonnegativeOrthant(3)
573 >>> L = [[1,-5,-15],[-1,2,-3],[-12,-15,1]]
576 >>> SLG = SymmetricLinearGame(L, K, e1, e2)
577 >>> print(SLG.dual())
578 The linear game (L, K, e1, e2) where
582 K = Nonnegative orthant in the real 3-space,
589 Condition((L, K, e1, e2)) = 44.476...
592 # We pass ``self._L`` right back into the constructor, because
593 # it will be transposed there. And keep in mind that ``self._K``
595 return SymmetricLinearGame(self
._L,