]> gitweb.michael.orlitzky.com - dunshire.git/blob - TODO
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[dunshire.git] / TODO
1 1. Add unit testing for crazier things like random invertible matrices.
2
3 2. Copy the intro from my thesis into README.rst, and add a section
4 explaining the CVXOPT formulation.
5
6 3. Try to eliminate the code in matrices.py.
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8 4. Make it work on a cartesian product of cones in the correct order.
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10 5. Make it work on a cartesian product of cones in the wrong order
11 (apply a perm utation before/after).
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13 6. Rename all of my variables so that they don't conflict with CVXOPT.
14 Maybe x -> xi and y -> gamma in my paper, if that works out.
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16 7. Make sure we have the dimensions of the PSD cone correct.
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18 8. Use a positive tolerance when comparing floating point numbers.
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20 9. Come up with a fast heuristic (like making nu huge and taking e1 as
21 our point) that finds a primal feasible point.
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23 10. We only need to include the API docs for dunshire.games in the
24 "user manual;" everything else can go in an appendix.