import BigFloat
-import NumericPrelude hiding (abs)
-import Algebra.Absolute (abs)
-import qualified Algebra.Absolute as Absolute
-import qualified Algebra.Algebraic as Algebraic
-import qualified Algebra.RealField as RealField
-import qualified Algebra.ToInteger as ToInteger
-
--- Since the norm is defined on a vector space, we should be able to
--- add and subtract anything on which a norm is defined. Of course
--- 'Num' is a bad choice here, but we really prefer to use the normal
--- addition and subtraction operators.
+-- Ensure that we don't use the Lattice.C "max" function, that
+-- only works on Integer/Bool.
+import NumericPrelude hiding ( abs, max )
+import Algebra.Absolute ( abs )
+import qualified Algebra.Absolute as Absolute ( C )
+import qualified Algebra.Algebraic as Algebraic ( C )
+import Algebra.Algebraic ( root )
+import qualified Algebra.RealField as RealField ( C )
+import qualified Algebra.ToInteger as ToInteger ( C )
+import qualified Algebra.ToRational as ToRational ( C )
+import qualified Data.Vector.Fixed as V (
+ Arity,
+ foldl,
+ map )
+import Data.Vector.Fixed.Boxed ( Vec )
+import qualified Prelude as P ( max )
+import Linear.Vector ( element_sum )
+
+
+-- | Instances of the 'Normed' class know how to compute their own
+-- p-norms for p=1,2,...,infinity.
+--
class Normed a where
norm_p :: (ToInteger.C c, Algebraic.C b, Absolute.C b) => c -> a -> b
norm_infty :: (RealField.C b) => a -> b
- -- | The "usual" norm. Defaults to the Euclidean norm.
+ -- | The \"usual\" norm. Defaults to the 2-norm.
norm :: (Algebraic.C b, Absolute.C b) => a -> b
norm = norm_p (2 :: Integer)
instance Normed Double where
norm_p _ = abs . fromRational' . toRational
norm_infty = abs . fromRational' . toRational
+
+
+-- | 'Normed' instance for vectors of any length. We will generally be
+-- working with n-by-1 /matrices/ instead of vectors, but sometimes
+-- it's convenient to have these instances anyway.
+--
+-- Examples:
+--
+-- >>> import Data.Vector.Fixed (mk3)
+-- >>> import Linear.Vector (Vec0, Vec3)
+-- >>> let b = mk3 1 2 3 :: Vec3 Double
+-- >>> norm_p 1 b :: Double
+-- 6.0
+-- >>> norm b == sqrt 14
+-- True
+-- >>> norm_infty b :: Double
+-- 3.0
+--
+-- >>> let b = undefined :: Vec0 Int
+-- >>> norm b
+-- 0.0
+--
+instance (V.Arity n, Absolute.C a, ToRational.C a, Ord a)
+ => Normed (Vec n a) where
+ norm_p p x =
+ (root p') $ element_sum $ V.map element_function x
+ where
+ element_function y = fromRational' $ (toRational y)^p'
+ p' = toInteger p
+
+ norm_infty x = fromRational' $ toRational $ (V.foldl P.max 0) $ V.map abs x