+eval f (Quotient x y) = (eval f x) / (eval f y)
+
+
+-- | Takes a three-dimensional list of 'Double' and a set of 3D
+-- coordinates (i,j,k), and returns the value at (i,j,k) in the
+-- supplied list. If there is no such value, we calculate one
+-- according to Sorokina and Zeilfelder, remark 7.3, p. 99.
+--
+-- We specifically do not consider values more than one unit away
+-- from our grid.
+--
+-- Examples:
+--
+-- >>> value_at Examples.trilinear 0 0 0
+-- 1.0
+--
+-- >>> value_at Examples.trilinear (-1) 0 0
+-- 0.0
+--
+-- >>> value_at Examples.trilinear 0 0 4
+-- 1.0
+--
+-- >>> value_at Examples.trilinear 1 3 0
+-- 5.0
+--
+value_at :: Values3D -> Int -> Int -> Int -> Double
+value_at v3d i j k
+ -- Put the most common case first!
+ | (valid_i i) && (valid_j j) && (valid_k k) =
+ idx v3d i j k
+
+ -- The next three are from the first line in (7.3). Analogous cases
+ -- have been added where the indices are one-too-big. These are the
+ -- "one index is bad" cases.
+ | not (valid_i i) =
+ if (dim_i == 1)
+ then
+ -- We're one-dimensional in our first coordinate, so just
+ -- return the data point that we do have. If we try to use
+ -- the formula from remark 7.3, we go into an infinite loop.
+ value_at v3d 0 j k
+ else
+ if (i == -1)
+ then
+ 2*(value_at v3d 0 j k) - (value_at v3d 1 j k)
+ else
+ 2*(value_at v3d (i-1) j k) - (value_at v3d (i-2) j k)
+
+ | not (valid_j j) =
+ if (dim_j == 1)
+ then
+ -- We're one-dimensional in our second coordinate, so just
+ -- return the data point that we do have. If we try to use
+ -- the formula from remark 7.3, we go into an infinite loop.
+ value_at v3d i 0 k
+ else
+ if (j == -1)
+ then
+ 2*(value_at v3d i 0 k) - (value_at v3d i 1 k)
+ else
+ 2*(value_at v3d i (j-1) k) - (value_at v3d i (j-2) k)
+
+ | not (valid_k k) =
+ if (dim_k == 1)
+ then
+ -- We're one-dimensional in our third coordinate, so just
+ -- return the data point that we do have. If we try to use
+ -- the formula from remark 7.3, we go into an infinite loop.
+ value_at v3d i j 0
+ else
+ if (k == -1)
+ then
+ 2*(value_at v3d i j 0) - (value_at v3d i j 1)
+ else
+ 2*(value_at v3d i j (k-1)) - (value_at v3d i j (k-2))
+
+ | otherwise =
+ let istr = show i
+ jstr = show j
+ kstr = show k
+ coordstr = "(" ++ istr ++ "," ++ jstr ++ "," ++ kstr ++ ")"
+ in
+ error $ "value_at called outside of domain: " ++ coordstr
+ where
+ (dim_i, dim_j, dim_k) = dims v3d
+
+ valid_i :: Int -> Bool
+ valid_i i' = (i' >= 0) && (i' < dim_i)
+
+ valid_j :: Int -> Bool
+ valid_j j' = (j' >= 0) && (j' < dim_j)
+
+ valid_k :: Int -> Bool
+ valid_k k' = (k' >= 0) && (k' < dim_k)
+
+
+
+-- | Given a three-dimensional list of 'Double' and a set of 3D
+-- coordinates (i,j,k), constructs and returns the 'FunctionValues'
+-- object centered at (i,j,k)
+make_values :: Values3D -> Int -> Int -> Int -> FunctionValues
+make_values values i j k =
+ empty_values { front = value_at values (i-1) j k,
+ back = value_at values (i+1) j k,
+ left = value_at values i (j-1) k,
+ right = value_at values i (j+1) k,
+ down = value_at values i j (k-1),
+ top = value_at values i j (k+1),
+ front_left = value_at values (i-1) (j-1) k,
+ front_right = value_at values (i-1) (j+1) k,
+ front_down =value_at values (i-1) j (k-1),
+ front_top = value_at values (i-1) j (k+1),
+ back_left = value_at values (i+1) (j-1) k,
+ back_right = value_at values (i+1) (j+1) k,
+ back_down = value_at values (i+1) j (k-1),
+ back_top = value_at values (i+1) j (k+1),
+ left_down = value_at values i (j-1) (k-1),
+ left_top = value_at values i (j-1) (k+1),
+ right_down = value_at values i (j+1) (k-1),
+ right_top = value_at values i (j+1) (k+1),
+ front_left_down = value_at values (i-1) (j-1) (k-1),
+ front_left_top = value_at values (i-1) (j-1) (k+1),
+ front_right_down = value_at values (i-1) (j+1) (k-1),
+ front_right_top = value_at values (i-1) (j+1) (k+1),
+ back_left_down = value_at values (i+1) (j-1) (k-1),
+ back_left_top = value_at values (i+1) (j-1) (k+1),
+ back_right_down = value_at values (i+1) (j+1) (k-1),
+ back_right_top = value_at values (i+1) (j+1) (k+1),
+ interior = value_at values i j k }
+
+-- | Takes a 'FunctionValues' and a function that transforms one
+-- 'Cardinal' to another (called a rotation). Then it applies the
+-- rotation to each element of the 'FunctionValues' object, and
+-- returns the result.
+rotate :: (Cardinal -> Cardinal) -> FunctionValues -> FunctionValues
+rotate rotation fv =
+ FunctionValues { front = eval fv (rotation F),
+ back = eval fv (rotation B),
+ left = eval fv (rotation L),
+ right = eval fv (rotation R),
+ down = eval fv (rotation D),
+ top = eval fv (rotation T),
+ front_left = eval fv (rotation FL),
+ front_right = eval fv (rotation FR),
+ front_down = eval fv (rotation FD),
+ front_top = eval fv (rotation FT),
+ back_left = eval fv (rotation BL),
+ back_right = eval fv (rotation BR),
+ back_down = eval fv (rotation BD),
+ back_top = eval fv (rotation BT),
+ left_down = eval fv (rotation LD),
+ left_top = eval fv (rotation LT),
+ right_down = eval fv (rotation RD),
+ right_top = eval fv (rotation RT),
+ front_left_down = eval fv (rotation FLD),
+ front_left_top = eval fv (rotation FLT),
+ front_right_down = eval fv (rotation FRD),
+ front_right_top = eval fv (rotation FRT),
+ back_left_down = eval fv (rotation BLD),
+ back_left_top = eval fv (rotation BLT),
+ back_right_down = eval fv (rotation BRD),
+ back_right_top = eval fv (rotation BRT),
+ interior = interior fv }
+
+
+
+-- | Ensure that the trilinear values wind up where we think they
+-- should.
+test_directions :: Assertion
+test_directions =
+ assertTrue "all direction functions work" (and equalities)
+ where
+ fvs = make_values trilinear 1 1 1
+ equalities = [ interior fvs == 4,
+ front fvs == 1,
+ back fvs == 7,
+ left fvs == 2,
+ right fvs == 6,
+ down fvs == 3,
+ top fvs == 5,
+ front_left fvs == 1,
+ front_right fvs == 1,
+ front_down fvs == 1,
+ front_top fvs == 1,
+ back_left fvs == 3,
+ back_right fvs == 11,
+ back_down fvs == 5,
+ back_top fvs == 9,
+ left_down fvs == 2,
+ left_top fvs == 2,
+ right_down fvs == 4,
+ right_top fvs == 8,
+ front_left_down fvs == 1,
+ front_left_top fvs == 1,
+ front_right_down fvs == 1,
+ front_right_top fvs == 1,
+ back_left_down fvs == 3,
+ back_left_top fvs == 3,
+ back_right_down fvs == 7,
+ back_right_top fvs == 15]
+
+
+function_values_tests :: Test.Framework.Test
+function_values_tests =
+ testGroup "FunctionValues Tests"
+ [ testCase "test directions" test_directions ]
+
+
+prop_x_rotation_doesnt_affect_front :: FunctionValues -> Bool
+prop_x_rotation_doesnt_affect_front fv0 =
+ expr1 == expr2
+ where
+ fv1 = rotate cwx fv0
+ expr1 = front fv0
+ expr2 = front fv1
+
+prop_x_rotation_doesnt_affect_back :: FunctionValues -> Bool
+prop_x_rotation_doesnt_affect_back fv0 =
+ expr1 == expr2
+ where
+ fv1 = rotate cwx fv0
+ expr1 = back fv0
+ expr2 = back fv1
+
+
+prop_y_rotation_doesnt_affect_left :: FunctionValues -> Bool
+prop_y_rotation_doesnt_affect_left fv0 =
+ expr1 == expr2
+ where
+ fv1 = rotate cwy fv0
+ expr1 = left fv0
+ expr2 = left fv1
+
+prop_y_rotation_doesnt_affect_right :: FunctionValues -> Bool
+prop_y_rotation_doesnt_affect_right fv0 =
+ expr1 == expr2
+ where
+ fv1 = rotate cwy fv0
+ expr1 = right fv0
+ expr2 = right fv1
+
+
+prop_z_rotation_doesnt_affect_down :: FunctionValues -> Bool
+prop_z_rotation_doesnt_affect_down fv0 =
+ expr1 == expr2
+ where
+ fv1 = rotate cwz fv0
+ expr1 = down fv0
+ expr2 = down fv1
+
+
+prop_z_rotation_doesnt_affect_top :: FunctionValues -> Bool
+prop_z_rotation_doesnt_affect_top fv0 =
+ expr1 == expr2
+ where
+ fv1 = rotate cwz fv0
+ expr1 = top fv0
+ expr2 = top fv1
+
+
+function_values_properties :: Test.Framework.Test
+function_values_properties =
+ let tp = testProperty
+ in
+ testGroup "FunctionValues Properties" [
+ tp "x rotation doesn't affect front" prop_x_rotation_doesnt_affect_front,
+ tp "x rotation doesn't affect back" prop_x_rotation_doesnt_affect_back,
+ tp "y rotation doesn't affect left" prop_y_rotation_doesnt_affect_left,
+ tp "y rotation doesn't affect right" prop_y_rotation_doesnt_affect_right,
+ tp "z rotation doesn't affect top" prop_z_rotation_doesnt_affect_top,
+ tp "z rotation doesn't affect down" prop_z_rotation_doesnt_affect_down ]