where
import Prelude hiding (LT)
+import Test.QuickCheck (Arbitrary(..), choose)
import Cardinal
+import Values (Values3D, dims, idx)
-- | The FunctionValues type represents the value of our function f at
-- the 27 points surrounding (and including) the center of a
down :: Double,
front_left :: Double,
front_right :: Double,
- front_top :: Double,
front_down :: Double,
+ front_top :: Double,
back_left :: Double,
back_right :: Double,
- back_top :: Double,
back_down :: Double,
- left_top :: Double,
+ back_top :: Double,
left_down :: Double,
- right_top :: Double,
+ left_top :: Double,
right_down :: Double,
- front_left_top :: Double,
+ right_top :: Double,
front_left_down :: Double,
- front_right_top :: Double,
+ front_left_top :: Double,
front_right_down :: Double,
- back_left_top :: Double,
+ front_right_top :: Double,
back_left_down :: Double,
- back_right_top :: Double,
+ back_left_top :: Double,
back_right_down :: Double,
+ back_right_top :: Double,
interior :: Double }
deriving (Eq, Show)
+
+instance Arbitrary FunctionValues where
+ arbitrary = do
+ front' <- choose (min_double, max_double)
+ back' <- choose (min_double, max_double)
+ left' <- choose (min_double, max_double)
+ right' <- choose (min_double, max_double)
+ top' <- choose (min_double, max_double)
+ down' <- choose (min_double, max_double)
+ front_left' <- choose (min_double, max_double)
+ front_right' <- choose (min_double, max_double)
+ front_top' <- choose (min_double, max_double)
+ front_down' <- choose (min_double, max_double)
+ back_left' <- choose (min_double, max_double)
+ back_right' <- choose (min_double, max_double)
+ back_top' <- choose (min_double, max_double)
+ back_down' <- choose (min_double, max_double)
+ left_top' <- choose (min_double, max_double)
+ left_down' <- choose (min_double, max_double)
+ right_top' <- choose (min_double, max_double)
+ right_down' <- choose (min_double, max_double)
+ front_left_top' <- choose (min_double, max_double)
+ front_left_down' <- choose (min_double, max_double)
+ front_right_top' <- choose (min_double, max_double)
+ front_right_down' <- choose (min_double, max_double)
+ back_left_top' <- choose (min_double, max_double)
+ back_left_down' <- choose (min_double, max_double)
+ back_right_top' <- choose (min_double, max_double)
+ back_right_down' <- choose (min_double, max_double)
+ interior' <- choose (min_double, max_double)
+
+ return empty_values { front = front',
+ back = back',
+ left = left',
+ right = right',
+ top = top',
+ down = down',
+ front_left = front_left',
+ front_right = front_right',
+ front_top = front_top',
+ front_down = front_down',
+ back_left = back_left',
+ back_right = back_right',
+ back_top = back_top',
+ back_down = back_down',
+ left_top = left_top',
+ left_down = left_down',
+ right_top = right_top',
+ right_down = right_down',
+ front_left_top = front_left_top',
+ front_left_down = front_left_down',
+ front_right_top = front_right_top',
+ front_right_down = front_right_down',
+ back_left_top = back_left_top',
+ back_left_down = back_left_down',
+ back_right_top = back_right_top',
+ back_right_down = back_right_down',
+ interior = interior' }
+ where
+ -- | We perform addition with the function values contained in a
+ -- FunctionValues object. If we choose random doubles near the machine
+ -- min/max, we risk overflowing or underflowing the 'Double'. This
+ -- places a reasonably safe limit on the maximum size of our generated
+ -- 'Double' members.
+ max_double :: Double
+ max_double = 10000.0
+
+ -- | See 'max_double'.
+ min_double :: Double
+ min_double = (-1) * max_double
+
+
-- | Return a 'FunctionValues' with a bunch of zeros for data points.
empty_values :: FunctionValues
empty_values =
-- | Takes a three-dimensional list of 'Double' and a set of 3D
-- coordinates (i,j,k), and returns the value at (i,j,k) in the
--- supplied list. If there is no such value, zero is returned.
-value_at :: [[[Double]]] -> Int -> Int -> Int -> Double
-value_at values i j k
- | i < 0 = 0
- | j < 0 = 0
- | k < 0 = 0
- | length values <= k = 0
- | length (values !! k) <= j = 0
- | length ((values !! k) !! j) <= i = 0
- | otherwise = ((values !! k) !! j) !! i
+-- supplied list. If there is no such value, we choose a nearby
+-- point and use its value.
+value_at :: Values3D -> Int -> Int -> Int -> Double
+value_at v3d i j k
+ | i < 0 = value_at v3d 0 j k
+ | j < 0 = value_at v3d i 0 k
+ | k < 0 = value_at v3d i j 0
+ | xsize <= i = value_at v3d xsize j k
+ | ysize <= j = value_at v3d i ysize k
+ | zsize <= k = value_at v3d i j zsize
+ | otherwise = idx v3d i j k
+ where
+ (xsize, ysize, zsize) = dims v3d
-- | Given a three-dimensional list of 'Double' and a set of 3D
-- coordinates (i,j,k), constructs and returns the 'FunctionValues'
-- object centered at (i,j,k)
-make_values :: [[[Double]]] -> Int -> Int -> Int -> FunctionValues
+make_values :: Values3D -> Int -> Int -> Int -> FunctionValues
make_values values i j k =
empty_values { front = value_at values (i-1) j k,
back = value_at values (i+1) j k,
back_top = value_at values (i+1) j (k+1),
left_down = value_at values i (j-1) (k-1),
left_top = value_at values i (j-1) (k+1),
- right_top = value_at values i (j+1) (k+1),
right_down = value_at values i (j+1) (k-1),
+ right_top = value_at values i (j+1) (k+1),
front_left_down = value_at values (i-1) (j-1) (k-1),
front_left_top = value_at values (i-1) (j-1) (k+1),
front_right_down = value_at values (i-1) (j+1) (k-1),
front_right_top = value_at values (i-1) (j+1) (k+1),
- back_left_down = value_at values (i-1) (j-1) (k-1),
+ back_left_down = value_at values (i+1) (j-1) (k-1),
back_left_top = value_at values (i+1) (j-1) (k+1),
back_right_down = value_at values (i+1) (j+1) (k-1),
back_right_top = value_at values (i+1) (j+1) (k+1),
-- 'Cardinal' to another (called a rotation). Then it applies the
-- rotation to each element of the 'FunctionValues' object, and
-- returns the result.
-rotate :: FunctionValues -> (Cardinal -> Cardinal) -> FunctionValues
-rotate fv rotation =
+rotate :: (Cardinal -> Cardinal) -> FunctionValues -> FunctionValues
+rotate rotation fv =
FunctionValues { front = eval fv (rotation F),
back = eval fv (rotation B),
left = eval fv (rotation L),