X-Git-Url: https://gitweb.michael.orlitzky.com/?p=dunshire.git;a=blobdiff_plain;f=TODO;h=94690840107c6dd0dd8613fb450b9f4b3121f7aa;hp=6b2a90a76c1d059ed3fbc2ddd35491650996f9e0;hb=ff9a508f946f02c9c8896ebadccf2a44525a52a9;hpb=f8fecdbad5e7c25c5e87b1b4b652b9fa694f0ace diff --git a/TODO b/TODO index 6b2a90a..9469084 100644 --- a/TODO +++ b/TODO @@ -1,18 +1,10 @@ -1. Add unit testing for crazier things like random invertible matrices. +1. Implement the SPD cone. -2. Try to eliminate the code in matrices.py. +2. Make it work on a cartesian product of cones in the correct order. -3. Make it work on a cartesian product of cones in the correct order. +3. Make it work on a cartesian product of cones in the wrong order + (apply a permutation before/after). -4. Make it work on a cartesian product of cones in the wrong order - (apply a perm utation before/after). - -5. Rename all of my variables so that they don't conflict with CVXOPT. - Maybe x -> xi and y -> gamma in my paper, if that works out. - -6. Make sure we have the dimensions of the PSD cone correct. - -7. Come up with a fast heuristic (like making nu huge and taking e1 as - our point) that finds a primal feasible point. - -8. Should our one exception also spit out the game parameters? +4. Add random_game() and use it to replace all of the tests where + the cone is irrelevant. This should be done only after we are + feature complete and sure that everything works.