self._L_specnorm_value = specnorm(self.L())
return self._L_specnorm_value
+ def epsilon_scale(self, solution):
+ # Don't return anything smaller than 1... we can't go below
+ # out "minimum tolerance."
+ norm_p1_opt = norm(solution.player1_optimal())
+ norm_p2_opt = norm(solution.player2_optimal())
+ scale = self._L_specnorm()*(norm_p1_opt + norm_p2_opt)
+ return max(1, scale)
+
+
def solution(self):
"""
Solve this linear game and return a :class:`Solution`.