expr1 == expr2
where
fv0 = Tetrahedron.fv t
- fv1 = rotate (Tetrahedron.fv t) cwx
+ fv1 = rotate cwx (Tetrahedron.fv t)
expr1 = front fv0
expr2 = front fv1
expr1 == expr2
where
fv0 = Tetrahedron.fv t
- fv1 = rotate (Tetrahedron.fv t) cwx
+ fv1 = rotate cwx (Tetrahedron.fv t)
expr1 = back fv0
expr2 = back fv1
expr1 == expr2
where
fv0 = Tetrahedron.fv t
- fv1 = rotate (Tetrahedron.fv t) cwy
+ fv1 = rotate cwy (Tetrahedron.fv t)
expr1 = left fv0
expr2 = left fv1
expr1 == expr2
where
fv0 = Tetrahedron.fv t
- fv1 = rotate (Tetrahedron.fv t) cwy
+ fv1 = rotate cwy (Tetrahedron.fv t)
expr1 = right fv0
expr2 = right fv1
expr1 == expr2
where
fv0 = Tetrahedron.fv t
- fv1 = rotate (Tetrahedron.fv t) cwz
+ fv1 = rotate cwz (Tetrahedron.fv t)
expr1 = down fv0
expr2 = down fv1
expr1 == expr2
where
fv0 = Tetrahedron.fv t
- fv1 = rotate (Tetrahedron.fv t) cwz
+ fv1 = rotate cwz (Tetrahedron.fv t)
expr1 = top fv0
expr2 = top fv1