lwc_string *lang, bool *is_lang);
static css_error ua_default_for_property(void *pw, uint32_t property,
css_hint *hint);
+static css_error set_libcss_node_data(void *pw, void *node,
+ void *libcss_node_data);
/**
UNUSED(hint);
return CSS_INVALID;
}
+
+
+/**
+ * Store libcss data on a node
+ *
+ * This is part of the libcss select handler API that we need to
+ * implement. It is essentially a thin dom_node_set_user_data()
+ * wrapper.
+ *
+ * \param pw Pointer to the current SVG parser state
+ * \param node Libdom SVG node on which to store the data
+ * \param libcss_node_data Pointer to the data to store
+ *
+ * \return Always returns CSS_OK
+ */
+css_error set_libcss_node_data(void *pw, void *node,
+ void *libcss_node_data)
+{
+ struct svgtiny_parse_state *state;
+ void *old_data;
+
+ /* A unique "userdata key" (a string) is used to identify this
+ * data. The fourth parameter (NULL) is a "user handler
+ * function." We will eventually have one, but for now we set
+ * it to NULL to avoid a circular reference mess that would
+ * break the build temporarily. */
+ state = (struct svgtiny_parse_state *)pw;
+ dom_node_set_user_data((dom_node *)node,
+ state->interned_userdata_key,
+ libcss_node_data,
+ NULL,
+ &old_data);
+
+ /* dom_node_set_user_data() always returns DOM_NO_ERR */
+ return CSS_OK;
+}