1. Add unit testing for crazier things like random invertible matrices.
-2. Add real docstrings everywhere.
+2. Copy the intro from my thesis into README.rst, and add a section
+ explaining the CVXOPT formulation.
3. Try to eliminate the code in matrices.py.
9. Come up with a fast heuristic (like making nu huge and taking e1 as
our point) that finds a primal feasible point.
+
+10. We only need to include the API docs for dunshire.games in the
+ "user manual;" everything else can go in an appendix.