X-Git-Url: https://gitweb.michael.orlitzky.com/?a=blobdiff_plain;f=test%2Frandomgen.py;h=8c3c86331c47d6e116517c9545bd69ca7b96f874;hb=320cad144ae993f68a3f587222c701da3051a736;hp=76d5f7874b38a7c0d45d2f57355be29053409af2;hpb=ee3dc9fe4339b2073253b601c2d9e4b0f0900e8c;p=dunshire.git diff --git a/test/randomgen.py b/test/randomgen.py index 76d5f78..8c3c863 100644 --- a/test/randomgen.py +++ b/test/randomgen.py @@ -9,13 +9,13 @@ from dunshire.cones import NonnegativeOrthant, IceCream from dunshire.games import SymmetricLinearGame from dunshire.matrices import (append_col, append_row, identity) -MAX_COND = 150 +MAX_COND = 125 """ The maximum condition number of a randomly-generated game. When the condition number of the games gets too high, we start to see :class:`PoorScalingException` being thrown. There's no science to choosing the upper bound -- it got lowered until those exceptions -stopped popping up. +stopped popping up. It's at ``125`` because ``129`` doesn't work. """ RANDOM_MAX = 10