X-Git-Url: https://gitweb.michael.orlitzky.com/?a=blobdiff_plain;f=src%2FCube.hs;h=1e83a3e690d4a6b0f39cdc0b0025526650aa81db;hb=2da1ed2fd5929baa129812632068540a3c38a253;hp=ad3d3c7567a343f57a5ecbcda85394b96500b06d;hpb=190b6c22ab150e1877b0b94a33253832eb7764d2;p=spline3.git diff --git a/src/Cube.hs b/src/Cube.hs index ad3d3c7..1e83a3e 100644 --- a/src/Cube.hs +++ b/src/Cube.hs @@ -1,6 +1,9 @@ module Cube where +import Data.List ( (\\) ) +import Test.QuickCheck (Arbitrary(..), Gen, Positive(..), choose) + import Cardinal import qualified Face (Face(Face, v0, v1, v2, v3)) import FunctionValues @@ -16,6 +19,19 @@ data Cube = Cube { h :: Double, deriving (Eq) +instance Arbitrary Cube where + arbitrary = do + (Positive h') <- arbitrary :: Gen (Positive Double) + i' <- choose (coordmin, coordmax) + j' <- choose (coordmin, coordmax) + k' <- choose (coordmin, coordmax) + fv' <- arbitrary :: Gen FunctionValues + return (Cube h' i' j' k' fv') + where + coordmin = -268435456 -- -(2^29 / 2) + coordmax = 268435456 -- +(2^29 / 2) + + instance Show Cube where show c = "Cube_" ++ subscript ++ "\n" ++ @@ -33,6 +49,7 @@ instance Show Cube where (show (i c)) ++ "," ++ (show (j c)) ++ "," ++ (show (k c)) +-- | Returns an empty 'Cube'. empty_cube :: Cube empty_cube = Cube 0 0 0 0 empty_values @@ -98,13 +115,15 @@ instance ThreeDimensional Cube where y = delta * j' z = delta * k' - contains_point c p - | (x_coord p) < (xmin c) = False - | (x_coord p) > (xmax c) = False - | (y_coord p) < (ymin c) = False - | (y_coord p) > (ymax c) = False - | (z_coord p) < (zmin c) = False - | (z_coord p) > (zmax c) = False + -- | It's easy to tell if a point is within a cube; just make sure + -- that it falls on the proper side of each of the cube's faces. + contains_point c (x, y, z) + | x < (xmin c) = False + | x > (xmax c) = False + | y < (ymin c) = False + | y > (ymax c) = False + | z < (zmin c) = False + | z > (zmax c) = False | otherwise = True @@ -128,9 +147,9 @@ back_face :: Cube -> Face.Face back_face c = Face.Face v0' v1' v2' v3' where delta = (1/2)*(h c) - v0' = (center c) + (delta, delta, delta) + v0' = (center c) + (delta, -delta, -delta) v1' = (center c) + (delta, delta, -delta) - v2' = (center c) + (delta, -delta, -delta) + v2' = (center c) + (delta, delta, delta) v3' = (center c) + (delta, -delta, delta) @@ -139,9 +158,9 @@ down_face :: Cube -> Face.Face down_face c = Face.Face v0' v1' v2' v3' where delta = (1/2)*(h c) - v0' = (center c) + (delta, delta, -delta) + v0' = (center c) + (-delta, -delta, -delta) v1' = (center c) + (-delta, delta, -delta) - v2' = (center c) + (-delta, -delta, -delta) + v2' = (center c) + (delta, delta, -delta) v3' = (center c) + (delta, -delta, -delta) @@ -161,10 +180,10 @@ left_face :: Cube -> Face.Face left_face c = Face.Face v0' v1' v2' v3' where delta = (1/2)*(h c) - v0' = (center c) + (-delta, -delta, delta) - v1' = (center c) + (delta, -delta, delta) - v2' = (center c) + (delta, -delta, -delta) - v3' = (center c) + (-delta, -delta, -delta) + v0' = (center c) + (delta, -delta, delta) + v1' = (center c) + (-delta, -delta, delta) + v2' = (center c) + (-delta, -delta, -delta) + v3' = (center c) + (delta, -delta, -delta) -- | The right (in the direction of y) face of the cube. @@ -172,99 +191,308 @@ right_face :: Cube -> Face.Face right_face c = Face.Face v0' v1' v2' v3' where delta = (1/2)*(h c) - v0' = (center c) + (-delta, delta, -delta) - v1' = (center c) + (delta, delta, -delta) - v2' = (center c) + (delta, delta, delta) - v3' = (center c) + (-delta, delta, delta) - + v0' = (center c) + (-delta, delta, delta) + v1' = (center c) + (delta, delta, delta) + v2' = (center c) + (delta, delta, -delta) + v3' = (center c) + (-delta, delta, -delta) -reorient :: Tetrahedron -> Tetrahedron -reorient t = t --- | volume t > 0 = t --- | otherwise = t { v2 = (v3 t), --- v3 = (v2 t) } tetrahedron0 :: Cube -> Tetrahedron tetrahedron0 c = - reorient $ Tetrahedron (Cube.fv c) v0' v1' v2' v3' + Tetrahedron (Cube.fv c) v0' v1' v2' v3' vol where v0' = center c v1' = center (front_face c) v2' = Face.v0 (front_face c) v3' = Face.v1 (front_face c) + vol = 0 tetrahedron1 :: Cube -> Tetrahedron tetrahedron1 c = - reorient $ Tetrahedron fv' v0' v1' v2' v3' + Tetrahedron fv' v0' v1' v2' v3' vol where v0' = center c v1' = center (front_face c) v2' = Face.v1 (front_face c) v3' = Face.v2 (front_face c) - fv' = rotate (Cube.fv c) ccwx + fv' = rotate ccwx (Cube.fv c) + vol = 0 tetrahedron2 :: Cube -> Tetrahedron tetrahedron2 c = - reorient $ Tetrahedron fv' v0' v1' v2' v3' + Tetrahedron fv' v0' v1' v2' v3' vol where v0' = center c v1' = center (front_face c) v2' = Face.v2 (front_face c) v3' = Face.v3 (front_face c) - fv' = rotate (Cube.fv c) (ccwx . ccwx) + fv' = rotate ccwx $ rotate ccwx $ Cube.fv c + vol = 0 tetrahedron3 :: Cube -> Tetrahedron tetrahedron3 c = - reorient $ Tetrahedron fv' v0' v1' v2' v3' + Tetrahedron fv' v0' v1' v2' v3' vol where v0' = center c v1' = center (front_face c) v2' = Face.v3 (front_face c) v3' = Face.v0 (front_face c) - fv' = rotate (Cube.fv c) cwx + fv' = rotate cwx (Cube.fv c) + vol = 0 tetrahedron4 :: Cube -> Tetrahedron tetrahedron4 c = - reorient $ Tetrahedron fv' v0' v1' v2' v3' + Tetrahedron fv' v0' v1' v2' v3' vol where v0' = center c v1' = center (top_face c) v2' = Face.v0 (top_face c) v3' = Face.v1 (top_face c) - fv' = rotate (Cube.fv c) cwy + fv' = rotate cwy (Cube.fv c) + vol = 0 tetrahedron5 :: Cube -> Tetrahedron tetrahedron5 c = - reorient $ Tetrahedron fv' v0' v1' v2' v3' + Tetrahedron fv' v0' v1' v2' v3' vol where v0' = center c v1' = center (top_face c) v2' = Face.v1 (top_face c) v3' = Face.v2 (top_face c) - fv' = rotate (Tetrahedron.fv (tetrahedron0 c)) ccwx + fv' = rotate cwy $ rotate cwz $ Tetrahedron.fv (tetrahedron0 c) + vol = 0 tetrahedron6 :: Cube -> Tetrahedron tetrahedron6 c = - reorient $ Tetrahedron fv' v0' v1' v2' v3' + Tetrahedron fv' v0' v1' v2' v3' vol where v0' = center c v1' = center (top_face c) v2' = Face.v2 (top_face c) v3' = Face.v3 (top_face c) - fv' = rotate (Tetrahedron.fv (tetrahedron0 c)) (ccwx . ccwx) + fv' = rotate cwy $ rotate cwz + $ rotate cwz + $ Tetrahedron.fv (tetrahedron0 c) + vol = 0 tetrahedron7 :: Cube -> Tetrahedron tetrahedron7 c = - reorient $ Tetrahedron fv' v0' v1' v2' v3' + Tetrahedron fv' v0' v1' v2' v3' vol where v0' = center c v1' = center (top_face c) v2' = Face.v3 (top_face c) v3' = Face.v0 (top_face c) - fv' = rotate (Tetrahedron.fv (tetrahedron0 c)) cwx + fv' = rotate cwy $ rotate ccwz $ Tetrahedron.fv (tetrahedron0 c) + vol = 0 + +tetrahedron8 :: Cube -> Tetrahedron +tetrahedron8 c = + Tetrahedron fv' v0' v1' v2' v3' vol + where + v0' = center c + v1' = center (back_face c) + v2' = Face.v0 (back_face c) + v3' = Face.v1 (back_face c) + fv' = rotate cwy $ rotate cwy $ Tetrahedron.fv (tetrahedron0 c) + vol = 0 + +tetrahedron9 :: Cube -> Tetrahedron +tetrahedron9 c = + Tetrahedron fv' v0' v1' v2' v3' vol + where + v0' = center c + v1' = center (back_face c) + v2' = Face.v1 (back_face c) + v3' = Face.v2 (back_face c) + fv' = rotate cwy $ rotate cwy + $ rotate cwx + $ Tetrahedron.fv (tetrahedron0 c) + vol = 0 + +tetrahedron10 :: Cube -> Tetrahedron +tetrahedron10 c = + Tetrahedron fv' v0' v1' v2' v3' vol + where + v0' = center c + v1' = center (back_face c) + v2' = Face.v2 (back_face c) + v3' = Face.v3 (back_face c) + fv' = rotate cwy $ rotate cwy + $ rotate cwx + $ rotate cwx + $ Tetrahedron.fv (tetrahedron0 c) + + vol = 0 + +tetrahedron11 :: Cube -> Tetrahedron +tetrahedron11 c = + Tetrahedron fv' v0' v1' v2' v3' vol + where + v0' = center c + v1' = center (back_face c) + v2' = Face.v3 (back_face c) + v3' = Face.v0 (back_face c) + fv' = rotate cwy $ rotate cwy + $ rotate ccwx + $ Tetrahedron.fv (tetrahedron0 c) + vol = 0 + + +tetrahedron12 :: Cube -> Tetrahedron +tetrahedron12 c = + Tetrahedron fv' v0' v1' v2' v3' vol + where + v0' = center c + v1' = center (down_face c) + v2' = Face.v0 (down_face c) + v3' = Face.v1 (down_face c) + fv' = rotate ccwy (Tetrahedron.fv (tetrahedron0 c)) + vol = 0 + + +tetrahedron13 :: Cube -> Tetrahedron +tetrahedron13 c = + Tetrahedron fv' v0' v1' v2' v3' vol + where + v0' = center c + v1' = center (down_face c) + v2' = Face.v1 (down_face c) + v3' = Face.v2 (down_face c) + fv' = rotate ccwy $ rotate ccwz $ Tetrahedron.fv (tetrahedron0 c) + vol = 0 + + +tetrahedron14 :: Cube -> Tetrahedron +tetrahedron14 c = + Tetrahedron fv' v0' v1' v2' v3' vol + where + v0' = center c + v1' = center (down_face c) + v2' = Face.v2 (down_face c) + v3' = Face.v3 (down_face c) + fv' = rotate ccwy $ rotate ccwz + $ rotate ccwz + $ Tetrahedron.fv (tetrahedron0 c) + vol = 0 + + +tetrahedron15 :: Cube -> Tetrahedron +tetrahedron15 c = + Tetrahedron fv' v0' v1' v2' v3' vol + where + v0' = center c + v1' = center (down_face c) + v2' = Face.v3 (down_face c) + v3' = Face.v0 (down_face c) + fv' = rotate ccwy $ rotate cwz $ Tetrahedron.fv (tetrahedron0 c) + vol = 0 + + +tetrahedron16 :: Cube -> Tetrahedron +tetrahedron16 c = + Tetrahedron fv' v0' v1' v2' v3' vol + where + v0' = center c + v1' = center (right_face c) + v2' = Face.v0 (right_face c) + v3' = Face.v1 (right_face c) + fv' = rotate ccwz (Tetrahedron.fv (tetrahedron0 c)) + vol = 0 + + +tetrahedron17 :: Cube -> Tetrahedron +tetrahedron17 c = + Tetrahedron fv' v0' v1' v2' v3' vol + where + v0' = center c + v1' = center (right_face c) + v2' = Face.v1 (right_face c) + v3' = Face.v2 (right_face c) + fv' = rotate ccwz $ rotate cwy $ Tetrahedron.fv (tetrahedron0 c) + vol = 0 + + +tetrahedron18 :: Cube -> Tetrahedron +tetrahedron18 c = + Tetrahedron fv' v0' v1' v2' v3' vol + where + v0' = center c + v1' = center (right_face c) + v2' = Face.v2 (right_face c) + v3' = Face.v3 (right_face c) + fv' = rotate ccwz $ rotate cwy + $ rotate cwy + $ Tetrahedron.fv (tetrahedron0 c) + vol = 0 + + +tetrahedron19 :: Cube -> Tetrahedron +tetrahedron19 c = + Tetrahedron fv' v0' v1' v2' v3' vol + where + v0' = center c + v1' = center (right_face c) + v2' = Face.v3 (right_face c) + v3' = Face.v0 (right_face c) + fv' = rotate ccwz $ rotate ccwy + $ Tetrahedron.fv (tetrahedron0 c) + vol = 0 + + +tetrahedron20 :: Cube -> Tetrahedron +tetrahedron20 c = + Tetrahedron fv' v0' v1' v2' v3' vol + where + v0' = center c + v1' = center (left_face c) + v2' = Face.v0 (left_face c) + v3' = Face.v1 (left_face c) + fv' = rotate cwz (Tetrahedron.fv (tetrahedron0 c)) + vol = 0 + + +tetrahedron21 :: Cube -> Tetrahedron +tetrahedron21 c = + Tetrahedron fv' v0' v1' v2' v3' vol + where + v0' = center c + v1' = center (left_face c) + v2' = Face.v1 (left_face c) + v3' = Face.v2 (left_face c) + fv' = rotate cwz $ rotate ccwy $ Tetrahedron.fv (tetrahedron0 c) + vol = 0 + + +tetrahedron22 :: Cube -> Tetrahedron +tetrahedron22 c = + Tetrahedron fv' v0' v1' v2' v3' vol + where + v0' = center c + v1' = center (left_face c) + v2' = Face.v2 (left_face c) + v3' = Face.v3 (left_face c) + fv' = rotate cwz $ rotate ccwy + $ rotate ccwy + $ Tetrahedron.fv (tetrahedron0 c) + vol = 0 + + +tetrahedron23 :: Cube -> Tetrahedron +tetrahedron23 c = + Tetrahedron fv' v0' v1' v2' v3' vol + where + v0' = center c + v1' = center (left_face c) + v2' = Face.v3 (left_face c) + v3' = Face.v0 (left_face c) + fv' = rotate cwz $ rotate cwy + $ Tetrahedron.fv (tetrahedron0 c) + vol = 0 + -tetrahedrons :: Cube -> [Tetrahedron] -tetrahedrons c = +tetrahedra :: Cube -> [Tetrahedron] +tetrahedra c = [tetrahedron0 c, tetrahedron1 c, tetrahedron2 c, @@ -272,24 +500,163 @@ tetrahedrons c = tetrahedron4 c, tetrahedron5 c, tetrahedron6 c, - tetrahedron7 c - -- , - -- tetrahedron8 c, - -- tetrahedron9 c, - -- tetrahedron10 c, - -- tetrahedron11 c, - -- tetrahedron12 c, - -- tetrahedron13 c, - -- tetrahedron14 c, - -- tetrahedron15 c, - -- tetrahedron16 c, - -- tetrahedron17 c, - -- tetrahedron18 c, - -- tetrahedron19 c, - -- tetrahedron20 c, - -- tetrahedron21 c, - -- tetrahedron21 c, - -- tetrahedron22 c, - -- tetrahedron23 c, - -- tetrahedron24 c - ] + tetrahedron7 c, + tetrahedron8 c, + tetrahedron9 c, + tetrahedron10 c, + tetrahedron11 c, + tetrahedron12 c, + tetrahedron13 c, + tetrahedron14 c, + tetrahedron15 c, + tetrahedron16 c, + tetrahedron17 c, + tetrahedron18 c, + tetrahedron19 c, + tetrahedron20 c, + tetrahedron21 c, + tetrahedron22 c, + tetrahedron23 c] + +-- | All completely contained in the front half of the cube. +front_half_tetrahedra :: Cube -> [Tetrahedron] +front_half_tetrahedra c = + [tetrahedron0 c, + tetrahedron1 c, + tetrahedron2 c, + tetrahedron3 c, + tetrahedron6 c, + tetrahedron12 c, + tetrahedron19 c, + tetrahedron21 c] + + +-- | All tetrahedra completely contained in the top half of the cube. +top_half_tetrahedra :: Cube -> [Tetrahedron] +top_half_tetrahedra c = + [tetrahedron4 c, + tetrahedron5 c, + tetrahedron6 c, + tetrahedron7 c, + tetrahedron0 c, + tetrahedron10 c, + tetrahedron16 c, + tetrahedron20 c] + + +-- | All tetrahedra completely contained in the back half of the cube. +back_half_tetrahedra :: Cube -> [Tetrahedron] +back_half_tetrahedra c = + [tetrahedron8 c, + tetrahedron9 c, + tetrahedron10 c, + tetrahedron11 c, + tetrahedron4 c, + tetrahedron14 c, + tetrahedron17 c, + tetrahedron23 c] + + +-- | All tetrahedra completely contained in the down half of the cube. +down_half_tetrahedra :: Cube -> [Tetrahedron] +down_half_tetrahedra c = + [tetrahedron12 c, + tetrahedron13 c, + tetrahedron14 c, + tetrahedron15 c, + tetrahedron2 c, + tetrahedron8 c, + tetrahedron18 c, + tetrahedron22 c] + + +-- | All tetrahedra completely contained in the right half of the cube. +right_half_tetrahedra :: Cube -> [Tetrahedron] +right_half_tetrahedra c = + [tetrahedron16 c, + tetrahedron17 c, + tetrahedron18 c, + tetrahedron19 c, + tetrahedron1 c, + tetrahedron5 c, + tetrahedron9 c, + tetrahedron13 c] + + +-- | All tetrahedra completely contained in the left half of the cube. +left_half_tetrahedra :: Cube -> [Tetrahedron] +left_half_tetrahedra c = + [tetrahedron20 c, + tetrahedron21 c, + tetrahedron22 c, + tetrahedron23 c, + tetrahedron3 c, + tetrahedron7 c, + tetrahedron11 c, + tetrahedron15 c] + + +in_top_half :: Cube -> Point -> Bool +in_top_half c (_,_,z) = + distance_from_top <= distance_from_bottom + where + distance_from_top = abs $ (zmax c) - z + distance_from_bottom = abs $ (zmin c) - z + +in_front_half :: Cube -> Point -> Bool +in_front_half c (x,_,_) = + distance_from_front <= distance_from_back + where + distance_from_front = abs $ (xmin c) - x + distance_from_back = abs $ (xmax c) - x + + +in_left_half :: Cube -> Point -> Bool +in_left_half c (_,y,_) = + distance_from_left <= distance_from_right + where + distance_from_left = abs $ (ymin c) - y + distance_from_right = abs $ (ymax c) - y + + +-- | Takes a 'Cube', and returns the Tetrahedra belonging to it that +-- contain the given 'Point'. This should be faster than checking +-- every tetrahedron individually, since we determine which half +-- (hemisphere?) of the cube the point lies in three times: once in +-- each dimension. This allows us to eliminate non-candidates +-- quickly. +-- +-- This can throw an exception, but the use of 'head' might +-- save us some unnecessary computations. +-- +find_containing_tetrahedron :: Cube -> Point -> Tetrahedron +find_containing_tetrahedron c p = + head containing_tetrahedra + where + candidates = tetrahedra c + non_candidates_x = + if (in_front_half c p) then + back_half_tetrahedra c + else + front_half_tetrahedra c + + candidates_x = candidates \\ non_candidates_x + + non_candidates_y = + if (in_left_half c p) then + right_half_tetrahedra c + else + left_half_tetrahedra c + + candidates_xy = candidates_x \\ non_candidates_y + + non_candidates_z = + if (in_top_half c p) then + down_half_tetrahedra c + else + top_half_tetrahedra c + + candidates_xyz = candidates_xy \\ non_candidates_z + + contains_our_point = flip contains_point p + containing_tetrahedra = filter contains_our_point candidates_xyz