X-Git-Url: https://gitweb.michael.orlitzky.com/?a=blobdiff_plain;f=TODO;h=d1773f6e10e8a2d4501fbe8ee674b71046069c03;hb=3074f78cad49c95a7f808a72403809df4f7edc5b;hp=1a67a6f867d5fa5d3bfd14b3a7fec0500392a318;hpb=10349aab0f6199619e5b953728fa9d68e9ce18eb;p=dunshire.git diff --git a/TODO b/TODO index 1a67a6f..d1773f6 100644 --- a/TODO +++ b/TODO @@ -1,22 +1,10 @@ -1. Add unit testing for crazier things like random invertible matrices. +1. Make it work on a cartesian product of cones in the correct order. -2. Copy the intro from my thesis into README.rst, and add a section - explaining the CVXOPT formulation. - -3. Try to eliminate the code in matrices.py. - -4. Make it work on a cartesian product of cones in the correct order. - -5. Make it work on a cartesian product of cones in the wrong order +2. Make it work on a cartesian product of cones in the wrong order (apply a perm utation before/after). -6. Rename all of my variables so that they don't conflict with CVXOPT. - Maybe x -> xi and y -> gamma in my paper, if that works out. - -7. Make sure we have the dimensions of the PSD cone correct. +3. Make sure we have the dimensions of the PSD cone correct. -8. Come up with a fast heuristic (like making nu huge and taking e1 as +4. Come up with a fast heuristic (like making nu huge and taking e1 as our point) that finds a primal feasible point. -9. We only need to include the API docs for dunshire.games in the - "user manual;" everything else can go in an appendix.