X-Git-Url: https://gitweb.michael.orlitzky.com/?a=blobdiff_plain;f=TODO;h=8b345c92084113dba5582073a3ccf48636243253;hb=82e5057f3954a56df76d7e52101f86f3758d3bb3;hp=5dc0fded37116a1fb6332663191d8f6ec53cf6fb;hpb=750a4e1054ee94ceeb97b2671703c14cb26b022f;p=dunshire.git diff --git a/TODO b/TODO index 5dc0fde..8b345c9 100644 --- a/TODO +++ b/TODO @@ -1,6 +1,7 @@ 1. Add unit testing for crazier things like random invertible matrices. -2. Add real docstrings everywhere. +2. Copy the intro from my thesis into README.rst, and add a section + explaining the CVXOPT formulation. 3. Try to eliminate the code in matrices.py. @@ -14,4 +15,13 @@ 7. Make sure we have the dimensions of the PSD cone correct. -8. Use a positive tolerance when comparing floating point numbers. +8. Come up with a fast heuristic (like making nu huge and taking e1 as + our point) that finds a primal feasible point. + +9. We only need to include the API docs for dunshire.games in the + "user manual;" everything else can go in an appendix. + +10. Enable doctesting of *.rst files (this might make the doctest + suite I'm already running redundant?) I should only need to test a + few specific ReST files and use the existing suite to test the API + docs.