X-Git-Url: https://gitweb.michael.orlitzky.com/?a=blobdiff_plain;f=TODO;h=783d4a9d4136683d9da2b39d7d11c2100314bcdc;hb=27226106ec54fd64292c8fc963cdd7aea22d2b8a;hp=b38d65aaf32f7f348767808f0df7ea9588810446;hpb=92c9e3f2e7d685477cf8227d85faf8642059fd98;p=dunshire.git diff --git a/TODO b/TODO index b38d65a..783d4a9 100644 --- a/TODO +++ b/TODO @@ -1,19 +1,24 @@ -2. Add unit testing for crazier things like random invertible matrices. +1. Add unit testing for crazier things like random invertible matrices. -6. Add real docstrings everywhere. +2. Copy the intro from my thesis into README.rst, and add a section + explaining the CVXOPT formulation. -7. Try to eliminate the code in matrices.py. +3. Try to eliminate the code in matrices.py. -8. Make it work on a cartesian product of cones in the correct order. +4. Make it work on a cartesian product of cones in the correct order. -9. Make it work on a cartesian product of cones in the wrong order +5. Make it work on a cartesian product of cones in the wrong order (apply a perm utation before/after). -10. Add (strict) cone containment tests to sanity check e1,e2. +6. Rename all of my variables so that they don't conflict with CVXOPT. + Maybe x -> xi and y -> gamma in my paper, if that works out. -11. Rename all of my variables so that they don't conflict with CVXOPT. - Maybe x -> xi and y -> gamma in my paper, if that works out. +7. Make sure we have the dimensions of the PSD cone correct. -12. Make sure we have the dimensions of the PSD cone correct. +8. Use a positive tolerance when comparing floating point numbers. -13. Use a positive tolerance when comparing floating point numbers. +9. Come up with a fast heuristic (like making nu huge and taking e1 as + our point) that finds a primal feasible point. + +10. We only need to include the API docs for dunshire.games in the + "user manual;" everything else can go in an appendix.