X-Git-Url: https://gitweb.michael.orlitzky.com/?a=blobdiff_plain;f=TODO;h=2fe7ea4eab6b3fc44b571c8dcdb1272c6a4e153e;hb=4452301cb189f61c1cafeba36ef6ee8c4e93161b;hp=a75a1aa011f36a3d0ac1ee9aa18d70073dcb895e;hpb=e48dec4e5ae09d18c4e76d8ae7191ec0f42550bf;p=dunshire.git diff --git a/TODO b/TODO index a75a1aa..2fe7ea4 100644 --- a/TODO +++ b/TODO @@ -1,20 +1,12 @@ -1. Add doctests for simple examples like the ones in Dr. Gowda's paper - and the identity operator. +1. Make it work on a cartesian product of cones in the correct order. -2. Add unit testing for crazier things like random invertible matrices. - -3. Test that the primal/dual optimal values always agree (this implies - that we always get a solution). - -4. Run the tests with make test. - -5. Use pylint or whatever to perform static analysis. - -6. Add real docstrings everywhere. +2. Make it work on a cartesian product of cones in the wrong order + (apply a perm utation before/after). -7. Try to eliminate the code in matrices.py. +3. Make sure we have the dimensions of the PSD cone correct. -8. Make it work on a cartesian product of cones in the correct order. +4. Come up with a fast heuristic (like making nu huge and taking e1 as + our point) that finds a primal feasible point. -9. Make it work on a cartesian product of cones in the wrong order - (apply a perm utation before/after). +5. Add a test to ensure that if we solve the same game twice, we get the + same answer back.