X-Git-Url: https://gitweb.michael.orlitzky.com/?a=blobdiff_plain;ds=sidebyside;f=TODO;h=783d4a9d4136683d9da2b39d7d11c2100314bcdc;hb=27226106ec54fd64292c8fc963cdd7aea22d2b8a;hp=5dc0fded37116a1fb6332663191d8f6ec53cf6fb;hpb=750a4e1054ee94ceeb97b2671703c14cb26b022f;p=dunshire.git diff --git a/TODO b/TODO index 5dc0fde..783d4a9 100644 --- a/TODO +++ b/TODO @@ -1,6 +1,7 @@ 1. Add unit testing for crazier things like random invertible matrices. -2. Add real docstrings everywhere. +2. Copy the intro from my thesis into README.rst, and add a section + explaining the CVXOPT formulation. 3. Try to eliminate the code in matrices.py. @@ -15,3 +16,9 @@ 7. Make sure we have the dimensions of the PSD cone correct. 8. Use a positive tolerance when comparing floating point numbers. + +9. Come up with a fast heuristic (like making nu huge and taking e1 as + our point) that finds a primal feasible point. + +10. We only need to include the API docs for dunshire.games in the + "user manual;" everything else can go in an appendix.