7. Make sure we have the dimensions of the PSD cone correct.
-8. Use a positive tolerance when comparing floating point numbers.
-
-9. Come up with a fast heuristic (like making nu huge and taking e1 as
+8. Come up with a fast heuristic (like making nu huge and taking e1 as
our point) that finds a primal feasible point.
-10. We only need to include the API docs for dunshire.games in the
- "user manual;" everything else can go in an appendix.
+9. We only need to include the API docs for dunshire.games in the
+ "user manual;" everything else can go in an appendix.