bool same_name, bool after, int32_t *count);
static css_error node_is_empty(void *pw, void *node, bool *is_empty);
static css_error node_is_link(void *pw, void *node, bool *is_link);
+static css_error node_is_visited(void *pw, void *node, bool *is_visited);
static css_error node_is_hover(void *pw, void *node, bool *is_hover);
static css_error node_is_active(void *pw, void *node, bool *is_active);
static css_error node_is_focus(void *pw, void *node, bool *is_focus);
static css_error node_is_target(void *pw, void *node, bool *is_target);
static css_error node_is_lang(void *pw, void *node,
lwc_string *lang, bool *is_lang);
+static css_error ua_default_for_property(void *pw, uint32_t property,
+ css_hint *hint);
+static css_error set_libcss_node_data(void *pw, void *node,
+ void *libcss_node_data);
+static css_error get_libcss_node_data(void *pw, void *node,
+ void **libcss_node_data);
/**
return CSS_OK;
}
+/**
+ * Check if the given node is a link that has been visited already
+ *
+ * This check always fails because the SVG DOM does not have the
+ * necessary information (it's a UI property).
+ *
+ * \param pw Pointer to the current SVG parser state; unused
+ * \param node Libdom SVG node to check; unused
+ * \param is_visited Pointer to the boolean return value
+ *
+ * \return Always returns CSS_OK
+ */
+css_error node_is_visited(void *pw, void *node, bool *is_visited)
+{
+ UNUSED(pw);
+ UNUSED(node);
+ *is_visited = false;
+ return CSS_OK;
+}
+
/**
* Check if the given node is being "hovered" over
lwc_string_destroy(attr.name);
return CSS_OK;
}
+
+
+/**
+ * User-agent defaults for CSS properties
+ *
+ * For the moment, we provide no defaults, because libsvgtiny does not
+ * yet support any CSS properties that might need them.
+ *
+ * \param pw Pointer to the current SVG parser state; unused
+ * \param property LibCSS property identifier; unused
+ * \param hint Pointer to hint object (a return value); unused
+ *
+ * \return Always returns CSS_INVALID
+ */
+css_error ua_default_for_property(void *pw, uint32_t property,
+ css_hint *hint)
+{
+ UNUSED(pw);
+ UNUSED(property);
+ UNUSED(hint);
+ return CSS_INVALID;
+}
+
+
+/**
+ * Store libcss data on a node
+ *
+ * This is part of the libcss select handler API that we need to
+ * implement. It is essentially a thin dom_node_set_user_data()
+ * wrapper.
+ *
+ * \param pw Pointer to the current SVG parser state
+ * \param node Libdom SVG node on which to store the data
+ * \param libcss_node_data Pointer to the data to store
+ *
+ * \return Always returns CSS_OK
+ */
+css_error set_libcss_node_data(void *pw, void *node,
+ void *libcss_node_data)
+{
+ struct svgtiny_parse_state *state;
+ void *old_data;
+
+ /* A unique "userdata key" (a string) is used to identify this
+ * data. The fourth parameter (NULL) is a "user handler
+ * function." We will eventually have one, but for now we set
+ * it to NULL to avoid a circular reference mess that would
+ * break the build temporarily. */
+ state = (struct svgtiny_parse_state *)pw;
+ dom_node_set_user_data((dom_node *)node,
+ state->interned_userdata_key,
+ libcss_node_data,
+ NULL,
+ &old_data);
+
+ /* dom_node_set_user_data() always returns DOM_NO_ERR */
+ return CSS_OK;
+}
+
+
+/**
+ * Retrieve libcss data from a node
+ *
+ * This is part of the libcss select handler API that we need to
+ * implement. It is essentially a thin dom_node_get_user_data()
+ * wrapper.
+ *
+ * \param pw Pointer to the current SVG parser state
+ * \param node Libdom SVG node from which to get the data
+ * \param libcss_node_data Address at which to store a pointer to the data
+ *
+ * \return Always returns CSS_OK
+ */
+css_error get_libcss_node_data(void *pw, void *node,
+ void **libcss_node_data)
+{
+ struct svgtiny_parse_state *state;
+
+ /* A unique "userdata key" (a string) is used to identify this
+ * data. */
+ state = (struct svgtiny_parse_state *)pw;
+ dom_node_get_user_data((dom_node *)node,
+ state->interned_userdata_key,
+ libcss_node_data);
+
+ /* dom_node_get_user_data() always returns DOM_NO_ERR */
+ return CSS_OK;
+}