char *text;
float text_x, text_y;
svgtiny_colour fill;
+ float fill_opacity; /* Between 0.0 and 1.0 */
svgtiny_colour stroke;
+ float stroke_opacity; /* Between 0.0 and 1.0 */
int stroke_width;
};
svgtiny_OUT_OF_MEMORY,
svgtiny_LIBDOM_ERROR,
svgtiny_NOT_SVG,
- svgtiny_SVG_ERROR
+ svgtiny_SVG_ERROR,
+ svgtiny_LIBCSS_ERROR
} svgtiny_code;
enum {