From ac59c267ad9f59ddb997d66029d112f158f13da4 Mon Sep 17 00:00:00 2001 From: Michael Orlitzky Date: Wed, 24 Aug 2011 13:06:46 -0400 Subject: [PATCH] Remove an unused Misc import. Switch the 'x' and 'z' axes of cube_at. Fix calculate_containing_cube_coordinate so that it actually works. --- src/Grid.hs | 23 ++++++++++++----------- 1 file changed, 12 insertions(+), 11 deletions(-) diff --git a/src/Grid.hs b/src/Grid.hs index b8f1d75..8ce2430 100644 --- a/src/Grid.hs +++ b/src/Grid.hs @@ -8,7 +8,6 @@ import Test.QuickCheck (Arbitrary(..), Gen, Positive(..)) import Cube (Cube(Cube), find_containing_tetrahedra) import FunctionValues -import Misc (flatten) import Point (Point) import Tetrahedron (polynomial) import Values (Values3D, dims, empty3d, zoom_shape) @@ -66,28 +65,30 @@ cube_at g i j k | i < 0 = Nothing | j < 0 = Nothing | k < 0 = Nothing - | i >= length (cubes g) = Nothing - | j >= length ((cubes g) !! i) = Nothing - | k >= length (((cubes g) !! i) !! j) = Nothing - | otherwise = Just $ (((cubes g) !! i) !! j) !! k + | k >= length (cubes g) = Nothing + | j >= length ((cubes g) !! k) = Nothing + | i >= length (((cubes g) !! k) !! j) = Nothing + | otherwise = Just $ (((cubes g) !! k) !! j) !! i -- The first cube along any axis covers (-h/2, h/2). The second -- covers (h/2, 3h/2). The third, (3h/2, 5h/2), and so on. -- --- We translate the (x,y,z) coordinates forward by 'h' so that the +-- We translate the (x,y,z) coordinates forward by 'h/2' so that the -- first covers (0, h), the second covers (h, 2h), etc. This makes -- it easy to figure out which cube contains the given point. calculate_containing_cube_coordinate :: Grid -> Double -> Int calculate_containing_cube_coordinate g coord - -- Don't use a cube on the boundary if we can help it. - | coord == delta && (xsize > 0 && ysize > 0 && zsize > 0) = 1 - | otherwise = (ceiling ( (coord + delta) / cube_width )) - 1 + -- Don't use a cube on the boundary if we can help it. This + -- returns cube #1 if we would have returned cube #0 and cube #1 + -- exists. + | coord == offset && (xsize > 0 && ysize > 0 && zsize > 0) = 1 + | otherwise = (ceiling ( (coord + offset) / cube_width )) - 1 where (xsize, ysize, zsize) = dims (function_values g) - delta = (h g) - cube_width = 2 * delta + cube_width = (h g) + offset = cube_width / 2 -- | Takes a 'Grid', and returns a 'Cube' containing the given 'Point'. -- 2.43.2