X-Git-Url: http://gitweb.michael.orlitzky.com/?p=dunshire.git;a=blobdiff_plain;f=TODO;h=2fe7ea4eab6b3fc44b571c8dcdb1272c6a4e153e;hp=b38d65aaf32f7f348767808f0df7ea9588810446;hb=428ef4a28dc25409df02f6af024043c21307a646;hpb=92c9e3f2e7d685477cf8227d85faf8642059fd98 diff --git a/TODO b/TODO index b38d65a..2fe7ea4 100644 --- a/TODO +++ b/TODO @@ -1,19 +1,12 @@ -2. Add unit testing for crazier things like random invertible matrices. +1. Make it work on a cartesian product of cones in the correct order. -6. Add real docstrings everywhere. - -7. Try to eliminate the code in matrices.py. - -8. Make it work on a cartesian product of cones in the correct order. - -9. Make it work on a cartesian product of cones in the wrong order +2. Make it work on a cartesian product of cones in the wrong order (apply a perm utation before/after). -10. Add (strict) cone containment tests to sanity check e1,e2. - -11. Rename all of my variables so that they don't conflict with CVXOPT. - Maybe x -> xi and y -> gamma in my paper, if that works out. +3. Make sure we have the dimensions of the PSD cone correct. -12. Make sure we have the dimensions of the PSD cone correct. +4. Come up with a fast heuristic (like making nu huge and taking e1 as + our point) that finds a primal feasible point. -13. Use a positive tolerance when comparing floating point numbers. +5. Add a test to ensure that if we solve the same game twice, we get the + same answer back.