X-Git-Url: http://gitweb.michael.orlitzky.com/?p=dunshire.git;a=blobdiff_plain;f=TODO;h=2fe7ea4eab6b3fc44b571c8dcdb1272c6a4e153e;hp=783d4a9d4136683d9da2b39d7d11c2100314bcdc;hb=428ef4a28dc25409df02f6af024043c21307a646;hpb=27226106ec54fd64292c8fc963cdd7aea22d2b8a diff --git a/TODO b/TODO index 783d4a9..2fe7ea4 100644 --- a/TODO +++ b/TODO @@ -1,24 +1,12 @@ -1. Add unit testing for crazier things like random invertible matrices. +1. Make it work on a cartesian product of cones in the correct order. -2. Copy the intro from my thesis into README.rst, and add a section - explaining the CVXOPT formulation. - -3. Try to eliminate the code in matrices.py. - -4. Make it work on a cartesian product of cones in the correct order. - -5. Make it work on a cartesian product of cones in the wrong order +2. Make it work on a cartesian product of cones in the wrong order (apply a perm utation before/after). -6. Rename all of my variables so that they don't conflict with CVXOPT. - Maybe x -> xi and y -> gamma in my paper, if that works out. - -7. Make sure we have the dimensions of the PSD cone correct. - -8. Use a positive tolerance when comparing floating point numbers. +3. Make sure we have the dimensions of the PSD cone correct. -9. Come up with a fast heuristic (like making nu huge and taking e1 as +4. Come up with a fast heuristic (like making nu huge and taking e1 as our point) that finds a primal feasible point. -10. We only need to include the API docs for dunshire.games in the - "user manual;" everything else can go in an appendix. +5. Add a test to ensure that if we solve the same game twice, we get the + same answer back.