X-Git-Url: http://gitweb.michael.orlitzky.com/?a=blobdiff_plain;f=src%2FLinear%2FVector.hs;h=56bc2af84c1ffc71aa1e3646602e92b1d875e642;hb=c7b6b27f4304416dcec67519b710d090850c3caa;hp=7cc5e005ef22dab30af2ad8d0721550eecffd070;hpb=3c5015c938c96f70b15c6292198a01390ee6540a;p=numerical-analysis.git diff --git a/src/Linear/Vector.hs b/src/Linear/Vector.hs index 7cc5e00..56bc2af 100644 --- a/src/Linear/Vector.hs +++ b/src/Linear/Vector.hs @@ -1,212 +1,51 @@ {-# LANGUAGE FlexibleContexts #-} {-# LANGUAGE FlexibleInstances #-} {-# LANGUAGE MultiParamTypeClasses #-} +{-# LANGUAGE NoImplicitPrelude #-} +{-# LANGUAGE NoMonomorphismRestriction #-} {-# LANGUAGE ScopedTypeVariables #-} {-# LANGUAGE TypeFamilies #-} -module Linear.Vector +module Linear.Vector ( + module Data.Vector.Fixed.Boxed, + Vec1, + (!?), + delete, + element_sum ) where -import Data.List (intercalate) +import qualified Algebra.Additive as Additive ( C ) +import qualified Algebra.Ring as Ring ( C ) import Data.Vector.Fixed ( Dim, - Fun(..), - N2, - N3, - N4, + N1, + S, Vector(..), - construct, - inspect, - toList, - ) -import qualified Data.Vector.Fixed as V ( - eq, + fromList, + toList ) +import Data.Vector.Fixed ( + (!), foldl, - length, - map, - replicate, - sum, - zipWith - ) - -import Normed - --- | The Vn newtype simply wraps (Vector v a) so that we avoid --- undecidable instances. -newtype Vn v a = Vn (v a) - --- | Declare the dimension of the wrapper to be the dimension of what --- it contains. -type instance Dim (Vn v) = Dim v - -instance (Vector v a) => Vector (Vn v) a where - -- | Fortunately, 'Fun' is an instance of 'Functor'. The - -- 'construct' defined on our contained type will return a - -- 'Fun', and we simply slap our constructor on top with fmap. - construct = fmap Vn construct - - -- | Defer to the inspect defined on the contained type. - inspect (Vn v1) = inspect v1 - -instance (Show a, Vector v a) => Show (Vn v a) where - -- | Display vectors as ordinary tuples. This is poor practice, but - -- these results are primarily displayed interactively and - -- convenience trumps correctness (said the guy who insists his - -- vector lengths be statically checked at compile-time). - -- - -- Examples: - -- - -- >>> let v1 = make2d (1,2) - -- >>> show v1 - -- (1,2) - -- - show (Vn v1) = - "(" ++ (intercalate "," element_strings) ++ ")" - where - v1l = toList v1 - element_strings = Prelude.map show v1l - - --- | We would really like to say, "anything that is a vector of --- equatable things is itself equatable." The 'Vn' class --- allows us to express this without a GHC battle. --- --- Examples: --- --- >>> let v1 = make2d (1,2) --- >>> let v2 = make2d (1,2) --- >>> let v3 = make2d (3,4) --- >>> v1 == v2 --- True --- >>> v1 == v3 --- False --- -instance (Eq a, Vector v a) => Eq (Vn v a) where - (Vn v1) == (Vn v2) = v1 `V.eq` v2 - + length ) +import Data.Vector.Fixed.Boxed ( + Vec, + Vec2, + Vec3, + Vec4, + Vec5 ) +import NumericPrelude hiding ( abs, length, foldl ) --- | The use of 'Num' here is of course incorrect (otherwise, we --- wouldn't have to throw errors). But it's really nice to be able --- to use normal addition/subtraction. -instance (Num a, Vector v a) => Num (Vn v a) where - -- | Componentwise addition. - -- - -- Examples: - -- - -- >>> let v1 = make2d (1,2) - -- >>> let v2 = make2d (3,4) - -- >>> v1 + v2 - -- (4,6) - -- - (Vn v1) + (Vn v2) = Vn $ V.zipWith (+) v1 v2 - -- | Componentwise subtraction. - -- - -- Examples: - -- - -- >>> let v1 = make2d (1,2) - -- >>> let v2 = make2d (3,4) - -- >>> v1 - v2 - -- (-2,-2) - -- - (Vn v1) - (Vn v2) = Vn $ V.zipWith (-) v1 v2 - - -- | Create an n-vector whose components are all equal to the given - -- integer. The result type must be specified since otherwise the - -- length n would be unknown. - -- - -- Examples: - -- - -- >>> let v1 = fromInteger 17 :: Vn Vec3 Int - -- (17,17,17) - -- - fromInteger x = Vn $ V.replicate (fromInteger x) - (*) = error "multiplication of vectors is undefined" - abs = error "absolute value of vectors is undefined" - signum = error "signum of vectors is undefined" - - --- | This is probably useless, since the vectors we usually contain --- aren't functor instances. -instance (Functor v) => Functor (Vn v) where - fmap f (Vn v1) = Vn (f `fmap` v1) - - -instance (RealFloat a, Ord a, Vector v a) => Normed (Vn v a) where - -- | The infinity norm. We don't use V.maximum here because it - -- relies on a type constraint that the vector be non-empty and I - -- don't know how to pattern match it away. - -- - -- Examples: - -- - -- >>> let v1 = make3d (1,5,2) - -- >>> norm_infty v1 - -- 5 - -- - norm_infty (Vn v1) = realToFrac $ V.foldl max 0 v1 - - -- | Generic p-norms. The usual norm in R^n is (norm_p 2). - -- - -- Examples: - -- - -- >>> let v1 = make2d (3,4) - -- >>> norm_p 1 v1 - -- 7.0 - -- >>> norm_p 2 v1 - -- 5.0 - -- - norm_p p (Vn v1) = - realToFrac $ root $ V.sum $ V.map (exponentiate . abs) v1 - where - exponentiate = (** (fromIntegral p)) - root = (** (recip (fromIntegral p))) - --- | Dot (standard inner) product. --- --- Examples: --- --- >>> let v1 = make3d (1,2,3) --- >>> let v2 = make3d (4,5,6) --- >>> dot v1 v2 --- 32 --- -dot :: (Num a, Vector v a) => Vn v a -> Vn v a -> a -dot (Vn v1) (Vn v2) = V.sum $ V.zipWith (*) v1 v2 - - --- | The angle between @v1@ and @v2@ in Euclidean space. --- --- Examples: --- --- >>> let v1 = make2d (1.0, 0.0) --- >>> let v2 = make2d (0.0, 1.0) --- >>> angle v1 v2 == pi/2.0 --- True --- -angle :: (RealFloat a, Vector v a) => Vn v a -> Vn v a -> a -angle v1 v2 = - acos theta - where - theta = (v1 `dot` v2) / norms - norms = (norm v1) * (norm v2) +type Vec1 = Vec N1 --- | Unsafe indexing. --- --- Examples: --- --- >>> let v1 = make2d (1,2) --- >>> v1 ! 1 --- 2 --- -(!) :: (Vector v a) => v a -> Int -> a -(!) v1 idx = (toList v1) !! idx -- | Safe indexing. -- -- Examples: -- --- >>> let v1 = make3d (1,2,3) +-- >>> import Data.Vector.Fixed (mk3) +-- >>> let v1 = mk3 1 2 3 :: Vec3 Int -- >>> v1 !? 2 -- Just 3 -- >>> v1 !? 3 @@ -214,92 +53,41 @@ angle v1 v2 = -- (!?) :: (Vector v a) => v a -> Int -> Maybe a (!?) v1 idx - | idx < 0 || idx >= V.length v1 = Nothing - | otherwise = Just $ v1 ! idx - - - - --- * Low-dimension vector wrappers. --- --- These wrappers are instances of 'Vector', so they inherit all of --- the userful instances defined above. But, they use fixed --- constructors, so you can pattern match out the individual --- components. - --- | Convenient constructor for 2D vectors. --- --- Examples: --- --- >>> import Roots.Simple --- >>> let h = 0.5 :: Double --- >>> let g1 (Vn (Vec2D x y)) = 1.0 + h*exp(-(x^2))/(1.0 + y^2) --- >>> let g2 (Vn (Vec2D x y)) = 0.5 + h*atan(x^2 + y^2) --- >>> let g u = make2d ((g1 u), (g2 u)) --- >>> let u0 = make2d (1.0, 1.0) --- >>> let eps = 1/(10^9) --- >>> fixed_point g eps u0 --- (1.0728549599342185,1.0820591495686167) --- -data Vec2D a = Vec2D a a -type instance Dim Vec2D = N2 -instance Vector Vec2D a where - inspect (Vec2D x y) (Fun f) = f x y - construct = Fun Vec2D - -data Vec3D a = Vec3D a a a -type instance Dim Vec3D = N3 -instance Vector Vec3D a where - inspect (Vec3D x y z) (Fun f) = f x y z - construct = Fun Vec3D - -data Vec4D a = Vec4D a a a a -type instance Dim Vec4D = N4 -instance Vector Vec4D a where - inspect (Vec4D w x y z) (Fun f) = f w x y z - construct = Fun Vec4D - + | idx < 0 || idx >= length v1 = Nothing + | otherwise = Just $ v1 ! idx --- | Convenience function for creating 2d vectors. --- --- Examples: --- --- >>> let v1 = make2d (1,2) --- >>> v1 --- (1,2) --- >>> let Vn (Vec2D x y) = v1 --- >>> (x,y) --- (1,2) --- -make2d :: forall a. (a,a) -> Vn Vec2D a -make2d (x,y) = Vn (Vec2D x y) - --- | Convenience function for creating 3d vectors. +-- | Remove an element of the given vector. -- -- Examples: -- --- >>> let v1 = make3d (1,2,3) --- >>> v1 --- (1,2,3) --- >>> let Vn (Vec3D x y z) = v1 --- >>> (x,y,z) --- (1,2,3) --- -make3d :: forall a. (a,a,a) -> Vn Vec3D a -make3d (x,y,z) = Vn (Vec3D x y z) +-- >>> import Data.Vector.Fixed (mk3) +-- >>> let b = mk3 1 2 3 :: Vec3 Int +-- >>> delete b 1 :: Vec2 Int +-- fromList [1,3] +-- +delete :: (Vector v a, + Vector w a, + Dim v ~ S (Dim w)) + => v a + -> Int + -> w a +delete v1 idx = + fromList (lhalf ++ rhalf') + where + (lhalf, rhalf) = splitAt idx (toList v1) + rhalf' = tail rhalf --- | Convenience function for creating 4d vectors. +-- | We provide our own sum because sum relies on a Num instance +-- from the Prelude that we don't have. -- -- Examples: -- --- >>> let v1 = make4d (1,2,3,4) --- >>> v1 --- (1,2,3,4) --- >>> let Vn (Vec4D w x y z) = v1 --- >>> (w,x,y,z) --- (1,2,3,4) +-- >>> import Data.Vector.Fixed (mk3) +-- >>> let b = mk3 1 2 3 :: Vec3 Int +-- >>> element_sum b +-- 6 -- -make4d :: forall a. (a,a,a,a) -> Vn Vec4D a -make4d (w,x,y,z) = Vn (Vec4D w x y z) +element_sum :: (Additive.C a, Ring.C a, Vector v a) => v a -> a +element_sum = foldl (+) (fromInteger 0)