X-Git-Url: http://gitweb.michael.orlitzky.com/?a=blobdiff_plain;f=src%2FCube.hs;h=d863c290f2084ef8c79c0dc944dbb7c0c5c6c191;hb=5f01596d42cca3ec2b8236d697adb468cfcdb055;hp=bec49b4086a09947697ec183ff97459e76f43122;hpb=e0bc55b3ed14d49a1745d71cd8dcd0fe58cc7867;p=spline3.git diff --git a/src/Cube.hs b/src/Cube.hs index bec49b4..d863c29 100644 --- a/src/Cube.hs +++ b/src/Cube.hs @@ -24,12 +24,11 @@ import Test.QuickCheck (Arbitrary(..), Gen, Positive(..), choose) import Cardinal import Comparisons ((~=), (~~=)) -import qualified Face (Face(Face, v0, v1, v2, v3)) +import qualified Face (Face(..), center) import FunctionValues (FunctionValues, eval, rotate) import Misc (all_equal, disjoint) -import Point -import Tetrahedron (Tetrahedron(..), c, volume) -import ThreeDimensional +import Point (Point(..), dot) +import Tetrahedron (Tetrahedron(..), barycenter, c, volume) data Cube = Cube { h :: !Double, i :: !Int, @@ -122,30 +121,20 @@ zmax cube = (k' + 1/2)*delta k' = fromIntegral (k cube) :: Double delta = h cube -instance ThreeDimensional Cube where - -- | The center of Cube_ijk coincides with v_ijk at - -- (ih, jh, kh). See Sorokina and Zeilfelder, p. 76. - center cube = (x, y, z) - where - delta = h cube - i' = fromIntegral (i cube) :: Double - j' = fromIntegral (j cube) :: Double - k' = fromIntegral (k cube) :: Double - x = delta * i' - y = delta * j' - z = delta * k' - - -- | It's easy to tell if a point is within a cube; just make sure - -- that it falls on the proper side of each of the cube's faces. - contains_point cube (x, y, z) - | x < (xmin cube) = False - | x > (xmax cube) = False - | y < (ymin cube) = False - | y > (ymax cube) = False - | z < (zmin cube) = False - | z > (zmax cube) = False - | otherwise = True +-- | The center of Cube_ijk coincides with v_ijk at +-- (ih, jh, kh). See Sorokina and Zeilfelder, p. 76. +center :: Cube -> Point +center cube = + Point x y z + where + delta = h cube + i' = fromIntegral (i cube) :: Double + j' = fromIntegral (j cube) :: Double + k' = fromIntegral (k cube) :: Double + x = delta * i' + y = delta * j' + z = delta * k' -- Face stuff. @@ -155,10 +144,11 @@ top_face :: Cube -> Face.Face top_face cube = Face.Face v0' v1' v2' v3' where delta = (1/2)*(h cube) - v0' = (center cube) + (delta, -delta, delta) - v1' = (center cube) + (delta, delta, delta) - v2' = (center cube) + (-delta, delta, delta) - v3' = (center cube) + (-delta, -delta, delta) + cc = center cube + v0' = cc + ( Point delta (-delta) delta ) + v1' = cc + ( Point delta delta delta ) + v2' = cc + ( Point (-delta) delta delta ) + v3' = cc + ( Point (-delta) (-delta) delta ) @@ -167,10 +157,11 @@ back_face :: Cube -> Face.Face back_face cube = Face.Face v0' v1' v2' v3' where delta = (1/2)*(h cube) - v0' = (center cube) + (delta, -delta, -delta) - v1' = (center cube) + (delta, delta, -delta) - v2' = (center cube) + (delta, delta, delta) - v3' = (center cube) + (delta, -delta, delta) + cc = center cube + v0' = cc + ( Point delta (-delta) (-delta) ) + v1' = cc + ( Point delta delta (-delta) ) + v2' = cc + ( Point delta delta delta ) + v3' = cc + ( Point delta (-delta) delta ) -- The bottom face (in the direction of -z) of the cube. @@ -178,10 +169,11 @@ down_face :: Cube -> Face.Face down_face cube = Face.Face v0' v1' v2' v3' where delta = (1/2)*(h cube) - v0' = (center cube) + (-delta, -delta, -delta) - v1' = (center cube) + (-delta, delta, -delta) - v2' = (center cube) + (delta, delta, -delta) - v3' = (center cube) + (delta, -delta, -delta) + cc = center cube + v0' = cc + ( Point (-delta) (-delta) (-delta) ) + v1' = cc + ( Point (-delta) delta (-delta) ) + v2' = cc + ( Point delta delta (-delta) ) + v3' = cc + ( Point delta (-delta) (-delta) ) @@ -190,20 +182,22 @@ front_face :: Cube -> Face.Face front_face cube = Face.Face v0' v1' v2' v3' where delta = (1/2)*(h cube) - v0' = (center cube) + (-delta, -delta, delta) - v1' = (center cube) + (-delta, delta, delta) - v2' = (center cube) + (-delta, delta, -delta) - v3' = (center cube) + (-delta, -delta, -delta) + cc = center cube + v0' = cc + ( Point (-delta) (-delta) delta ) + v1' = cc + ( Point (-delta) delta delta ) + v2' = cc + ( Point (-delta) delta (-delta) ) + v3' = cc + ( Point (-delta) (-delta) (-delta) ) -- | The left (in the direction of -y) face of the cube. left_face :: Cube -> Face.Face left_face cube = Face.Face v0' v1' v2' v3' where delta = (1/2)*(h cube) - v0' = (center cube) + (delta, -delta, delta) - v1' = (center cube) + (-delta, -delta, delta) - v2' = (center cube) + (-delta, -delta, -delta) - v3' = (center cube) + (delta, -delta, -delta) + cc = center cube + v0' = cc + ( Point delta (-delta) delta ) + v1' = cc + ( Point (-delta) (-delta) delta ) + v2' = cc + ( Point (-delta) (-delta) (-delta) ) + v3' = cc + ( Point delta (-delta) (-delta) ) -- | The right (in the direction of y) face of the cube. @@ -211,10 +205,11 @@ right_face :: Cube -> Face.Face right_face cube = Face.Face v0' v1' v2' v3' where delta = (1/2)*(h cube) - v0' = (center cube) + (-delta, delta, delta) - v1' = (center cube) + (delta, delta, delta) - v2' = (center cube) + (delta, delta, -delta) - v3' = (center cube) + (-delta, delta, -delta) + cc = center cube + v0' = cc + ( Point (-delta) delta delta) + v1' = cc + ( Point delta delta delta ) + v2' = cc + ( Point delta delta (-delta) ) + v3' = cc + ( Point (-delta) delta (-delta) ) tetrahedron :: Cube -> Int -> Tetrahedron @@ -223,18 +218,20 @@ tetrahedron cube 0 = Tetrahedron (fv cube) v0' v1' v2' v3' vol where v0' = center cube - v1' = center (front_face cube) - v2' = Face.v0 (front_face cube) - v3' = Face.v1 (front_face cube) + ff = front_face cube + v1' = Face.center ff + v2' = Face.v0 ff + v3' = Face.v1 ff vol = tetrahedra_volume cube tetrahedron cube 1 = Tetrahedron fv' v0' v1' v2' v3' vol where v0' = center cube - v1' = center (front_face cube) - v2' = Face.v1 (front_face cube) - v3' = Face.v2 (front_face cube) + ff = front_face cube + v1' = Face.center ff + v2' = Face.v1 ff + v3' = Face.v2 ff fv' = rotate ccwx (fv cube) vol = tetrahedra_volume cube @@ -242,9 +239,10 @@ tetrahedron cube 2 = Tetrahedron fv' v0' v1' v2' v3' vol where v0' = center cube - v1' = center (front_face cube) - v2' = Face.v2 (front_face cube) - v3' = Face.v3 (front_face cube) + ff = front_face cube + v1' = Face.center ff + v2' = Face.v2 ff + v3' = Face.v3 ff fv' = rotate ccwx $ rotate ccwx $ fv cube vol = tetrahedra_volume cube @@ -252,9 +250,10 @@ tetrahedron cube 3 = Tetrahedron fv' v0' v1' v2' v3' vol where v0' = center cube - v1' = center (front_face cube) - v2' = Face.v3 (front_face cube) - v3' = Face.v0 (front_face cube) + ff = front_face cube + v1' = Face.center ff + v2' = Face.v3 ff + v3' = Face.v0 ff fv' = rotate cwx (fv cube) vol = tetrahedra_volume cube @@ -262,9 +261,10 @@ tetrahedron cube 4 = Tetrahedron fv' v0' v1' v2' v3' vol where v0' = center cube - v1' = center (top_face cube) - v2' = Face.v0 (top_face cube) - v3' = Face.v1 (top_face cube) + tf = top_face cube + v1' = Face.center tf + v2' = Face.v0 tf + v3' = Face.v1 tf fv' = rotate cwy (fv cube) vol = tetrahedra_volume cube @@ -272,9 +272,10 @@ tetrahedron cube 5 = Tetrahedron fv' v0' v1' v2' v3' vol where v0' = center cube - v1' = center (top_face cube) - v2' = Face.v1 (top_face cube) - v3' = Face.v2 (top_face cube) + tf = top_face cube + v1' = Face.center tf + v2' = Face.v1 tf + v3' = Face.v2 tf fv' = rotate cwy $ rotate cwz $ fv cube vol = tetrahedra_volume cube @@ -282,9 +283,10 @@ tetrahedron cube 6 = Tetrahedron fv' v0' v1' v2' v3' vol where v0' = center cube - v1' = center (top_face cube) - v2' = Face.v2 (top_face cube) - v3' = Face.v3 (top_face cube) + tf = top_face cube + v1' = Face.center tf + v2' = Face.v2 tf + v3' = Face.v3 tf fv' = rotate cwy $ rotate cwz $ rotate cwz $ fv cube @@ -294,9 +296,10 @@ tetrahedron cube 7 = Tetrahedron fv' v0' v1' v2' v3' vol where v0' = center cube - v1' = center (top_face cube) - v2' = Face.v3 (top_face cube) - v3' = Face.v0 (top_face cube) + tf = top_face cube + v1' = Face.center tf + v2' = Face.v3 tf + v3' = Face.v0 tf fv' = rotate cwy $ rotate ccwz $ fv cube vol = tetrahedra_volume cube @@ -304,9 +307,10 @@ tetrahedron cube 8 = Tetrahedron fv' v0' v1' v2' v3' vol where v0' = center cube - v1' = center (back_face cube) - v2' = Face.v0 (back_face cube) - v3' = Face.v1 (back_face cube) + bf = back_face cube + v1' = Face.center bf + v2' = Face.v0 bf + v3' = Face.v1 bf fv' = rotate cwy $ rotate cwy $ fv cube vol = tetrahedra_volume cube @@ -314,9 +318,10 @@ tetrahedron cube 9 = Tetrahedron fv' v0' v1' v2' v3' vol where v0' = center cube - v1' = center (back_face cube) - v2' = Face.v1 (back_face cube) - v3' = Face.v2 (back_face cube) + bf = back_face cube + v1' = Face.center bf + v2' = Face.v1 bf + v3' = Face.v2 bf fv' = rotate cwy $ rotate cwy $ rotate cwx $ fv cube @@ -326,9 +331,10 @@ tetrahedron cube 10 = Tetrahedron fv' v0' v1' v2' v3' vol where v0' = center cube - v1' = center (back_face cube) - v2' = Face.v2 (back_face cube) - v3' = Face.v3 (back_face cube) + bf = back_face cube + v1' = Face.center bf + v2' = Face.v2 bf + v3' = Face.v3 bf fv' = rotate cwy $ rotate cwy $ rotate cwx $ rotate cwx @@ -340,9 +346,10 @@ tetrahedron cube 11 = Tetrahedron fv' v0' v1' v2' v3' vol where v0' = center cube - v1' = center (back_face cube) - v2' = Face.v3 (back_face cube) - v3' = Face.v0 (back_face cube) + bf = back_face cube + v1' = Face.center bf + v2' = Face.v3 bf + v3' = Face.v0 bf fv' = rotate cwy $ rotate cwy $ rotate ccwx $ fv cube @@ -352,9 +359,10 @@ tetrahedron cube 12 = Tetrahedron fv' v0' v1' v2' v3' vol where v0' = center cube - v1' = center (down_face cube) - v2' = Face.v0 (down_face cube) - v3' = Face.v1 (down_face cube) + df = down_face cube + v1' = Face.center df + v2' = Face.v0 df + v3' = Face.v1 df fv' = rotate ccwy $ fv cube vol = tetrahedra_volume cube @@ -362,9 +370,10 @@ tetrahedron cube 13 = Tetrahedron fv' v0' v1' v2' v3' vol where v0' = center cube - v1' = center (down_face cube) - v2' = Face.v1 (down_face cube) - v3' = Face.v2 (down_face cube) + df = down_face cube + v1' = Face.center df + v2' = Face.v1 df + v3' = Face.v2 df fv' = rotate ccwy $ rotate ccwz $ fv cube vol = tetrahedra_volume cube @@ -372,9 +381,10 @@ tetrahedron cube 14 = Tetrahedron fv' v0' v1' v2' v3' vol where v0' = center cube - v1' = center (down_face cube) - v2' = Face.v2 (down_face cube) - v3' = Face.v3 (down_face cube) + df = down_face cube + v1' = Face.center df + v2' = Face.v2 df + v3' = Face.v3 df fv' = rotate ccwy $ rotate ccwz $ rotate ccwz $ fv cube @@ -384,9 +394,10 @@ tetrahedron cube 15 = Tetrahedron fv' v0' v1' v2' v3' vol where v0' = center cube - v1' = center (down_face cube) - v2' = Face.v3 (down_face cube) - v3' = Face.v0 (down_face cube) + df = down_face cube + v1' = Face.center df + v2' = Face.v3 df + v3' = Face.v0 df fv' = rotate ccwy $ rotate cwz $ fv cube vol = tetrahedra_volume cube @@ -394,9 +405,10 @@ tetrahedron cube 16 = Tetrahedron fv' v0' v1' v2' v3' vol where v0' = center cube - v1' = center (right_face cube) - v2' = Face.v0 (right_face cube) - v3' = Face.v1 (right_face cube) + rf = right_face cube + v1' = Face.center rf + v2' = Face.v0 rf + v3' = Face.v1 rf fv' = rotate ccwz $ fv cube vol = tetrahedra_volume cube @@ -404,9 +416,10 @@ tetrahedron cube 17 = Tetrahedron fv' v0' v1' v2' v3' vol where v0' = center cube - v1' = center (right_face cube) - v2' = Face.v1 (right_face cube) - v3' = Face.v2 (right_face cube) + rf = right_face cube + v1' = Face.center rf + v2' = Face.v1 rf + v3' = Face.v2 rf fv' = rotate ccwz $ rotate cwy $ fv cube vol = tetrahedra_volume cube @@ -414,9 +427,10 @@ tetrahedron cube 18 = Tetrahedron fv' v0' v1' v2' v3' vol where v0' = center cube - v1' = center (right_face cube) - v2' = Face.v2 (right_face cube) - v3' = Face.v3 (right_face cube) + rf = right_face cube + v1' = Face.center rf + v2' = Face.v2 rf + v3' = Face.v3 rf fv' = rotate ccwz $ rotate cwy $ rotate cwy $ fv cube @@ -426,9 +440,10 @@ tetrahedron cube 19 = Tetrahedron fv' v0' v1' v2' v3' vol where v0' = center cube - v1' = center (right_face cube) - v2' = Face.v3 (right_face cube) - v3' = Face.v0 (right_face cube) + rf = right_face cube + v1' = Face.center rf + v2' = Face.v3 rf + v3' = Face.v0 rf fv' = rotate ccwz $ rotate ccwy $ fv cube vol = tetrahedra_volume cube @@ -437,9 +452,10 @@ tetrahedron cube 20 = Tetrahedron fv' v0' v1' v2' v3' vol where v0' = center cube - v1' = center (left_face cube) - v2' = Face.v0 (left_face cube) - v3' = Face.v1 (left_face cube) + lf = left_face cube + v1' = Face.center lf + v2' = Face.v0 lf + v3' = Face.v1 lf fv' = rotate cwz $ fv cube vol = tetrahedra_volume cube @@ -447,9 +463,10 @@ tetrahedron cube 21 = Tetrahedron fv' v0' v1' v2' v3' vol where v0' = center cube - v1' = center (left_face cube) - v2' = Face.v1 (left_face cube) - v3' = Face.v2 (left_face cube) + lf = left_face cube + v1' = Face.center lf + v2' = Face.v1 lf + v3' = Face.v2 lf fv' = rotate cwz $ rotate ccwy $ fv cube vol = tetrahedra_volume cube @@ -457,9 +474,10 @@ tetrahedron cube 22 = Tetrahedron fv' v0' v1' v2' v3' vol where v0' = center cube - v1' = center (left_face cube) - v2' = Face.v2 (left_face cube) - v3' = Face.v3 (left_face cube) + lf = left_face cube + v1' = Face.center lf + v2' = Face.v2 lf + v3' = Face.v3 lf fv' = rotate cwz $ rotate ccwy $ rotate ccwy $ fv cube @@ -469,16 +487,14 @@ tetrahedron cube 23 = Tetrahedron fv' v0' v1' v2' v3' vol where v0' = center cube - v1' = center (left_face cube) - v2' = Face.v3 (left_face cube) - v3' = Face.v0 (left_face cube) + lf = left_face cube + v1' = Face.center lf + v2' = Face.v3 lf + v3' = Face.v0 lf fv' = rotate cwz $ rotate cwy $ fv cube vol = tetrahedra_volume cube --- Feels dirty, but whatever. -tetrahedron _ _ = error "asked for a nonexistent tetrahedron" - -- Only used in tests, so we don't need the added speed -- of Data.Vector. @@ -558,14 +574,14 @@ back_right_down_tetrahedra cube = (tetrahedron cube 18) in_top_half :: Cube -> Point -> Bool -in_top_half cube (_,_,z) = +in_top_half cube (Point _ _ z) = distance_from_top <= distance_from_bottom where distance_from_top = abs $ (zmax cube) - z distance_from_bottom = abs $ (zmin cube) - z in_front_half :: Cube -> Point -> Bool -in_front_half cube (x,_,_) = +in_front_half cube (Point x _ _) = distance_from_front <= distance_from_back where distance_from_front = abs $ (xmin cube) - x @@ -573,7 +589,7 @@ in_front_half cube (x,_,_) = in_left_half :: Cube -> Point -> Bool -in_left_half cube (_,y,_) = +in_left_half cube (Point _ y _) = distance_from_left <= distance_from_right where distance_from_left = abs $ (ymin cube) - y @@ -590,6 +606,7 @@ in_left_half cube (_,y,_) = -- This can throw an exception, but the use of 'head' might -- save us some unnecessary computations. -- +{-# INLINE find_containing_tetrahedron #-} find_containing_tetrahedron :: Cube -> Point -> Tetrahedron find_containing_tetrahedron cube p = candidates `V.unsafeIndex` (fromJust lucky_idx) @@ -598,6 +615,7 @@ find_containing_tetrahedron cube p = top_half = in_top_half cube p left_half = in_left_half cube p + candidates :: V.Vector Tetrahedron candidates = if front_half then @@ -625,12 +643,23 @@ find_containing_tetrahedron cube p = else back_right_down_tetrahedra cube - -- Use the dot product instead of 'distance' here to save a - -- sqrt(). So, "distances" below really means "distances squared." - distances = V.map ((dot p) . center) candidates + -- Use the dot product instead of Euclidean distance here to save + -- a sqrt(). So, "distances" below really means "distances + -- squared." + distances :: V.Vector Double + distances = V.map ((dot p) . barycenter) candidates + + shortest_distance :: Double shortest_distance = V.minimum distances + + -- Compute the index of the tetrahedron with the center closest to + -- p. This is a bad algorithm, but don't change it! If you make it + -- smarter by finding the index of shortest_distance in distances + -- (this should give the same answer and avoids recomputing the + -- dot product), the program gets slower. Seriously! + lucky_idx :: Maybe Int lucky_idx = V.findIndex - (\t -> (center t) `dot` p == shortest_distance) + (\t -> (barycenter t) `dot` p == shortest_distance) candidates @@ -687,7 +716,8 @@ prop_all_volumes_exact cube = where delta = h cube --- | All tetrahedron should have their v0 located at the center of the cube. +-- | All tetrahedron should have their v0 located at the center of the +-- cube. prop_v0_all_equal :: Cube -> Bool prop_v0_all_equal cube = (v0 t0) == (v0 t1) where