X-Git-Url: http://gitweb.michael.orlitzky.com/?a=blobdiff_plain;f=TODO;h=e8bf9e55b3f09348b157b6dd295fb18442542cbc;hb=f5b5ef66e41ae0538eb32e4b8420c36a23b95361;hp=373ef4948413073e3a972e62bc3db431c9bda4a3;hpb=769e1c7d09936a617f33d1496782fbbd4299851d;p=dunshire.git diff --git a/TODO b/TODO index 373ef49..e8bf9e5 100644 --- a/TODO +++ b/TODO @@ -1,24 +1,9 @@ -1. Add unit testing for crazier things like random invertible matrices. +1. Make it work on a cartesian product of cones in the correct order. -2. Copy the intro from my thesis into README.rst, and add a section - explaining the CVXOPT formulation. - -3. Try to eliminate the code in matrices.py. - -4. Make it work on a cartesian product of cones in the correct order. - -5. Make it work on a cartesian product of cones in the wrong order +2. Make it work on a cartesian product of cones in the wrong order (apply a perm utation before/after). -6. Rename all of my variables so that they don't conflict with CVXOPT. - Maybe x -> xi and y -> gamma in my paper, if that works out. +3. Make sure we have the dimensions of the PSD cone correct. -7. Make sure we have the dimensions of the PSD cone correct. - -8. Come up with a fast heuristic (like making nu huge and taking e1 as +4. Come up with a fast heuristic (like making nu huge and taking e1 as our point) that finds a primal feasible point. - -9. We only need to include the API docs for dunshire.games in the - "user manual;" everything else can go in an appendix. - -10. Should our one exception also spit out the game parameters?