X-Git-Url: http://gitweb.michael.orlitzky.com/?a=blobdiff_plain;f=TODO;h=d0c0bf980f5bc1cc3ffba2dc1f0a1beb30d72147;hb=dd63af7e3d3ec6b0f5ae78932c5e67df6b4fb29c;hp=b0b503bc4465b5048b83ffbe91b375ea73ac6e09;hpb=fa8fa4d690c5f30f7d5fee1818a9b4c15f52c5ff;p=dunshire.git diff --git a/TODO b/TODO index b0b503b..d0c0bf9 100644 --- a/TODO +++ b/TODO @@ -1,15 +1,13 @@ -1. Add unit testing for crazier things like random invertible matrices. +1. Implement the SPD cone. -2. Try to eliminate the code in matrices.py. +2. Make it work on a cartesian product of cones in the correct order. -3. Make it work on a cartesian product of cones in the correct order. +3. Make it work on a cartesian product of cones in the wrong order + (apply a permutation before/after). -4. Make it work on a cartesian product of cones in the wrong order - (apply a perm utation before/after). +4. Add random_game() and use it to replace all of the tests where + the cone is irrelevant. This should be done only after we are + feature complete and sure that everything works. -5. Make sure we have the dimensions of the PSD cone correct. - -6. Come up with a fast heuristic (like making nu huge and taking e1 as - our point) that finds a primal feasible point. - -7. Should our one exception also spit out the game parameters? +5. Remove the one use of numpy.matrix in a doctest, since that's + an annoying dependency to have just to run the test suite.