X-Git-Url: http://gitweb.michael.orlitzky.com/?a=blobdiff_plain;f=TODO;h=d0c0bf980f5bc1cc3ffba2dc1f0a1beb30d72147;hb=dd63af7e3d3ec6b0f5ae78932c5e67df6b4fb29c;hp=9b5480501520f1b7e702285dcbdb50f6ee5b4dba;hpb=8b08e24531cd7b5d2623ba7f45c63c0cb83bc7f8;p=dunshire.git diff --git a/TODO b/TODO index 9b54805..d0c0bf9 100644 --- a/TODO +++ b/TODO @@ -1,23 +1,13 @@ -1. Add unit testing for crazier things like random invertible matrices. +1. Implement the SPD cone. -2. Copy the intro from my thesis into README.rst, and add a section - explaining the CVXOPT formulation. +2. Make it work on a cartesian product of cones in the correct order. -3. Try to eliminate the code in matrices.py. +3. Make it work on a cartesian product of cones in the wrong order + (apply a permutation before/after). -4. Make it work on a cartesian product of cones in the correct order. - -5. Make it work on a cartesian product of cones in the wrong order - (apply a perm utation before/after). - -6. Rename all of my variables so that they don't conflict with CVXOPT. - Maybe x -> xi and y -> gamma in my paper, if that works out. - -7. Make sure we have the dimensions of the PSD cone correct. - -8. Come up with a fast heuristic (like making nu huge and taking e1 as - our point) that finds a primal feasible point. - -9. We only need to include the API docs for dunshire.games in the - "user manual;" everything else can go in an appendix. +4. Add random_game() and use it to replace all of the tests where + the cone is irrelevant. This should be done only after we are + feature complete and sure that everything works. +5. Remove the one use of numpy.matrix in a doctest, since that's + an annoying dependency to have just to run the test suite.