X-Git-Url: http://gitweb.michael.orlitzky.com/?a=blobdiff_plain;f=TODO;h=783d4a9d4136683d9da2b39d7d11c2100314bcdc;hb=27226106ec54fd64292c8fc963cdd7aea22d2b8a;hp=25beb4a3d326b8e9ef058c6df97b0c3a41083e50;hpb=6f1bf02d79a4c06075d128848d4e238f81440c52;p=dunshire.git diff --git a/TODO b/TODO index 25beb4a..783d4a9 100644 --- a/TODO +++ b/TODO @@ -1,6 +1,7 @@ 1. Add unit testing for crazier things like random invertible matrices. -2. Add real docstrings everywhere. +2. Copy the intro from my thesis into README.rst, and add a section + explaining the CVXOPT formulation. 3. Try to eliminate the code in matrices.py. @@ -18,3 +19,6 @@ 9. Come up with a fast heuristic (like making nu huge and taking e1 as our point) that finds a primal feasible point. + +10. We only need to include the API docs for dunshire.games in the + "user manual;" everything else can go in an appendix.