X-Git-Url: http://gitweb.michael.orlitzky.com/?a=blobdiff_plain;f=TODO;h=4c7452f01d7e6447bc6295971b39342c50678617;hb=0b6e486f52b6c42f78ba408543be0cc4b66fada7;hp=783d4a9d4136683d9da2b39d7d11c2100314bcdc;hpb=27226106ec54fd64292c8fc963cdd7aea22d2b8a;p=dunshire.git diff --git a/TODO b/TODO index 783d4a9..4c7452f 100644 --- a/TODO +++ b/TODO @@ -1,24 +1,6 @@ -1. Add unit testing for crazier things like random invertible matrices. +1. Implement the SPD cone. -2. Copy the intro from my thesis into README.rst, and add a section - explaining the CVXOPT formulation. +2. Make it work on a cartesian product of cones in the correct order. -3. Try to eliminate the code in matrices.py. - -4. Make it work on a cartesian product of cones in the correct order. - -5. Make it work on a cartesian product of cones in the wrong order - (apply a perm utation before/after). - -6. Rename all of my variables so that they don't conflict with CVXOPT. - Maybe x -> xi and y -> gamma in my paper, if that works out. - -7. Make sure we have the dimensions of the PSD cone correct. - -8. Use a positive tolerance when comparing floating point numbers. - -9. Come up with a fast heuristic (like making nu huge and taking e1 as - our point) that finds a primal feasible point. - -10. We only need to include the API docs for dunshire.games in the - "user manual;" everything else can go in an appendix. +3. Make it work on a cartesian product of cones in the wrong order + (apply a permutation before/after).