X-Git-Url: http://gitweb.michael.orlitzky.com/?a=blobdiff_plain;f=TODO;h=2fe7ea4eab6b3fc44b571c8dcdb1272c6a4e153e;hb=4452301cb189f61c1cafeba36ef6ee8c4e93161b;hp=9b5480501520f1b7e702285dcbdb50f6ee5b4dba;hpb=8b08e24531cd7b5d2623ba7f45c63c0cb83bc7f8;p=dunshire.git diff --git a/TODO b/TODO index 9b54805..2fe7ea4 100644 --- a/TODO +++ b/TODO @@ -1,23 +1,12 @@ -1. Add unit testing for crazier things like random invertible matrices. +1. Make it work on a cartesian product of cones in the correct order. -2. Copy the intro from my thesis into README.rst, and add a section - explaining the CVXOPT formulation. - -3. Try to eliminate the code in matrices.py. - -4. Make it work on a cartesian product of cones in the correct order. - -5. Make it work on a cartesian product of cones in the wrong order +2. Make it work on a cartesian product of cones in the wrong order (apply a perm utation before/after). -6. Rename all of my variables so that they don't conflict with CVXOPT. - Maybe x -> xi and y -> gamma in my paper, if that works out. +3. Make sure we have the dimensions of the PSD cone correct. -7. Make sure we have the dimensions of the PSD cone correct. - -8. Come up with a fast heuristic (like making nu huge and taking e1 as +4. Come up with a fast heuristic (like making nu huge and taking e1 as our point) that finds a primal feasible point. -9. We only need to include the API docs for dunshire.games in the - "user manual;" everything else can go in an appendix. - +5. Add a test to ensure that if we solve the same game twice, we get the + same answer back.