shape->text = 0;
shape->fill = state->fill;
shape->stroke = state->stroke;
- shape->stroke_width = 1; /*state->stroke_width *
- (state->ctm.a + state->ctm.d) / 2;*/
+ shape->stroke_width = state->stroke_width *
+ (state->ctm.a + state->ctm.d) / 2;
return shape;
}