this by loading an SVG into a pixbuf, and then saving that pixbuf
as a PNG. Unless you override GDK_PIXBUF_MODULE_FILE, it will use
the pixbuf loaders from the system location, so you probably have
this by loading an SVG into a pixbuf, and then saving that pixbuf
as a PNG. Unless you override GDK_PIXBUF_MODULE_FILE, it will use
the pixbuf loaders from the system location, so you probably have